- Jan 08, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
We have exactly the same policy in all other microns->pixels conversions.
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Vladimír Ulman authored
so now every filopodium remembers it. This is useful for generating filo texture later. Mesh moving and scaling functions were updated to reflect this. Updated ImportVTK_Ftree() and InitDots_filo() so that the former really only reads the filo geometry and the latter creates a texture for it. Filopodia skeleton segments are displayed in OpenGL now by default.
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Vladimír Ulman authored
Corrected by dilating the filopodia mask...
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- Jan 06, 2017
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Vladimír Ulman authored
that make up a plane in which the filopodia segments bend and connect.
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- Jan 05, 2017
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Vladimír Ulman authored
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- Jan 04, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
For positioning of dot coordinates into voxels is not used with round() but with floor(), only for cell body dots yet.
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Vladimír Ulman authored
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Vladimír Ulman authored
The same sampling factor (same variable) is used in the Phase II and III rendering routines.
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Vladimír Ulman authored
Added TEXTURE_QUANTIZATION and modified initial texture sampling and rendering (not for filopodia...). Sampled dots represent voxel centres. Added aux functions PopulateCube() for rendering. MOdified ActiveMesh::RenderDots() acoordingly.
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Vladimír Ulman authored
Added aux function ExtendSmooth().
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- Jan 03, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
- corrected (no holes, is smooth inside), - still lacks extended FF! ConstructFF() added missing sanity checks. ConstructFF_T() more efficient tetrahedron filling added (smarter sweeping step). ConstructFF_T() disables the extension code for now!
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- Nov 10, 2016
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Vladimír Ulman authored
Also, it adds "base triangle fan" to every filopodia -- masks are now rendered correctly.
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Blocked for APPLE the read-out of GL_VENDOR etc., which segfaulted.
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Vladimír Ulman authored
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- Nov 08, 2016
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Vladimír Ulman authored
Reduced smoothing, slightly darker filopodia. Processed the whole sequence, texture coherency preserved with old/naive FF generator.
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- Nov 04, 2016
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Vladimír Ulman authored
Every filopodium has its own, actually.
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Vladimír Ulman authored
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Vladimír Ulman authored
RenderOneTimeTexture() and the whole thing modified so that cell body looks similar to overexpressing/02 dataset. TODO: Filopodia not visible at all, coherent texture!
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- Nov 03, 2016
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Vladimir Ulman authored
Merge branch 'ISBI2016_MeshesCompactor' of ssh://xulman@helenos.fi.muni.cz:2200/home/xulman/GIT/meshSurface.git into ISBI2016_TextureRenderer All now three functionalities were preserved: generator - for simulating and putting texture on top of meshes compactor,inspector - joining meshes and viewing them via OpenGL The need for Lapack was dropped. reading of VTKs is silent, extra scaling factors were removed. User stretching parameter for filopida radii introduced.
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Vladimir Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
This one uses the ActiveMesh::VolID. But old version works actually better due to spatial-overshoot... Rendering of texture was spit into three phases.
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Vladimír Ulman authored
Added one new param to ActiveMesh::ImportVTK_Volumetric() Gaussian-smoothing-based FF creation finished -- ActiveMesh::ConstructFF()
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- Nov 02, 2016
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Vladimir Ulman authored
Removed coordinate scaler (100x) and filopodia radii scaler. The latter is now a parameter to the system with default value of 1.0.
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- Oct 31, 2016
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Vladimír Ulman authored
RenderMesh() updates fl. dots position based on the intermediate FF. Updating does not handle growing filopodia!
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Vladimír Ulman authored
Added ActiveMesh::ConstructFF() and ActiveMesh::RotateVolPos(). Finished ActiveMesh::FFDots(). Added GetPixel().
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
RenderMesh() in main.cpp features coherent texture rendering (but without following mesh deformation...)
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Vladimír Ulman authored
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Vladimír Ulman authored
Added macro: SAVE_INTERMEDIATE_IMAGES
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- Oct 27, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
ISOTROPIC version, first one. Resampled for anisotropic closer to the end.
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