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Moved filopodia geometry meta-data (fPoints, segFromPoints etc.) into the mesh_t structure,
so now every filopodium remembers it. This is useful for generating filo texture later. Mesh moving and scaling functions were updated to reflect this. Updated ImportVTK_Ftree() and InitDots_filo() so that the former really only reads the filo geometry and the latter creates a texture for it. Filopodia skeleton segments are displayed in OpenGL now by default.
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