Newer
Older
#include <i3d/image3d.h>
#include "params.h"
#include "graphics.h"
#include "../cmath3d/TriangleMesh.h"
//create some shared objects...
ParamsClass params;
void ParamsSetup(void);
//
ActiveMesh mesh;
int LoadNewMesh(int fileNo);
int RenderMesh(int fileNo);
if (argc != 6)
{
std::cout << "wrong number of parameters, should be:\n";
std::cout << "in_nuclVol.vtk in_nuclSurf.vtk in_filoA.vtk in_filoB.vtk out_mesh.stl\n";
return(99);
}
//int retval=mesh.ImportVTK_Volumetric(argv[1]);
int retval=mesh.ImportVTK(argv[2]);
std::cout << "some error reading nucleus: " << retval << "\n";
retval=mesh.ImportVTK_Ftree(argv[3]);
if (retval)
std::cout << "some error reading f-tree: " << retval << "\n";
return(2);
retval=mesh.ImportVTK_Ftree(argv[4]);
if (retval)
{
std::cout << "some error reading f-tree: " << retval << "\n";
return(2);
}
std::cout << argv[0] << std::endl;
std::cout << argv[0][9] << std::endl;
if (strstr(argv[0],"Comp") != NULL)
mesh.ExportSTL(argv[5]);
else
{
std::cout << "vertices #: " << mesh.Pos.size() << "\n";
std::cout << "triangles #: " << mesh.ID.size()/3 << "\n";
std::cout << "normals #: " << mesh.norm.size() << "\n";
mesh.CenterMesh(params.sceneCentre);
initializeGL();
loopGL();
closeGL();
}
return(0);
}
void ParamsSetup(void)
{
//set up the environment
params.sceneOffset=Vector3d<float>(0.f);
params.sceneSize=Vector3d<float>(15.f,15.f,15.f); //for torus
//params.sceneSize=Vector3d<float>(150.f,150.f,150.f); //for sample cell
params.sceneCentre=params.sceneSize;
params.sceneCentre/=2.0f;
params.sceneCentre+=params.sceneOffset;
params.sceneOuterBorder=Vector3d<float>(2.f);
params.sceneBorderColour.r=0.7f;
params.sceneBorderColour.g=0.7f;
params.sceneBorderColour.b=0.0f;
params.inputCellsFilename="cells/cell%d.txt";
params.numberOfAgents=2;
params.friendshipDuration=10.f;
params.maxCellSpeed=0.20f;
//adapted for cell cycle length of 24 hours
params.cellCycleLength=14.5*60; //[min]
params.currTime=0.0f; //all three are in units of minutes
params.incrTime=1.0f;
params.stopTime=50.0f;
params.imgSizeX=500; //pixels
params.imgSizeY=500;
params.imgResX=1.0f; //pixels per micrometer
params.imgResY=1.0f;
params.imgOutlineFilename="Outline%05d.tif";
params.imgPhantomFilename="Phantom%05d.tif";
params.imgMaskFilename="Mask%05d.tif";
params.imgFluoFilename="FluoImg%05d.tif";
params.imgPhCFilename="PhCImg%05d.tif";
params.tracksFilename="tracks.txt";
}
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
int LoadNewMesh(int fileNo)
{
char VTK_nucleusSurf[1024];
char VTK_nucleus[1024];
char VTK_fTreeA[1024];
char VTK_fTreeB[1024];
sprintf(VTK_nucleusSurf,"../sample_sequence/ID05_t%03d_nucleusSurf.vtk",fileNo);
sprintf(VTK_nucleus, "../sample_sequence/ID05_t%03d_nucleus.vtk",fileNo);
sprintf(VTK_fTreeA, "../sample_sequence/ID05_t%03d_fTree01.vtk",fileNo);
sprintf(VTK_fTreeB, "../sample_sequence/ID05_t%03d_fTree02.vtk",fileNo);
int retval=mesh.ImportVTK(VTK_nucleusSurf);
//int retval=mesh.ImportVTK_Volumetric(VTK_nucleus);
if (retval)
{
std::cout << "some error reading nucleus: " << retval << "\n";
return(1);
}
retval=mesh.ImportVTK_Ftree(VTK_fTreeA);
if (retval)
{
std::cout << "some error reading f-tree: " << retval << "\n";
return(2);
}
retval=mesh.ImportVTK_Ftree(VTK_fTreeB);
if (retval)
{
std::cout << "some error reading f-tree: " << retval << "\n";
return(2);
}
mesh.CenterMesh(params.sceneCentre);
std::cout << "loaded mesh #" << fileNo << "\n";
return(0);
}
int RenderMesh(int fileNo)
{
i3d::Image3d<i3d::GRAY16> mask;
mask.SetOffset(i3d::Offset(0.0,0.0,0.0));
mask.SetResolution(i3d::Resolution(20.0,20.0,20.0)); //for sample cell
mask.MakeRoom(300,300,300);
mask.GetVoxelData()=0;
mesh.RenderMask(mask);
char fileName[1024];
sprintf(fileName,"mesh_t%03d.tif",fileNo);
mask.SaveImage(fileName);
std::cout << "rendered mesh #" << fileNo << "\n";
i3d::Image3d<i3d::GRAY16> texture;
mesh.RenderOneTimeTexture(mask,texture);
sprintf(fileName,"text_t%03d.tif",fileNo);
texture.SaveImage(fileName);
std::cout << "textured mesh #" << fileNo << "\n";
return(0);
}