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- Oct 27, 2022
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MatusT authored
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David Kouril authored
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David Kouril authored
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David Kouril authored
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David Kouril authored
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David Kouril authored
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Matus Talcik authored
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- Oct 26, 2022
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MatusT authored
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Matus Talcik authored
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- Oct 25, 2022
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MatusT authored
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Matus Talcik authored
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Matus Talcik authored
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- Oct 14, 2022
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Matus Talcik authored
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Matus Talcik authored
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- Sep 30, 2022
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Matus Talcik authored
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- Sep 26, 2022
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Matus Talcik authored
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Matus Talcik authored
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- Sep 13, 2022
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Matus Talcik authored
Overlapping data
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- Sep 12, 2022
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Matus Talcik authored
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- Sep 08, 2022
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Matus Talcik authored
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- Aug 23, 2022
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Matus Talcik authored
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Matus Talcik authored
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- Aug 22, 2022
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Matus Talcik authored
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- Aug 17, 2022
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Matus Talcik authored
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Matus Talcik authored
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Matus Talcik authored
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- Aug 16, 2022
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Matus Talcik authored
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- Aug 15, 2022
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Matus Talcik authored
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- Aug 11, 2022
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Matus Talcik authored
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Matus Talcik authored
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- Aug 02, 2022
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kiraacorsac authored
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- Jul 29, 2022
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David Kouril authored
In the end there would be two labels created for one selection ID...probably there's some issue with default value in the GPU implementation
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David Kouril authored
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David Kouril authored
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David Kouril authored
1D version: all shader changes? Milestone: working GPU version of max distance key was simplifying to 1D access and directly getting UVs from ID buffer Delete debug memory copying already a significant speedup small code clean up Use devicePixelRatio in determining final label position unify, remove code duplicity
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David Kouril authored
It looks like there's not really a way to optimize this implementation and it will just stay as a reference
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David Kouril authored
WIP: continued work on GPU version of max distance part WIP: no webgpu errors WIP: trying to get to correct results WIP: cleaning up trying to figure out stuff MaxDT: attempt using atomics speed looks pretty fine, but there seem to be still racing conditions: getting very jittery results
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David Kouril authored
I believe this anyway will be reverted because adding "fake" data points is a stupid thing to do...
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David Kouril authored
semi-transparent colored bg boxes Making labeling optional (and disabled by default) Don't show debug viewport by default on startup
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