Loading libs/graphics/src/shaders/postprocess/ssao.wgsl +1 −1 Original line number Diff line number Diff line Loading @@ -66,7 +66,7 @@ main(@builtin(global_invocation_id) GlobalInvocationID let TBN = mat3x3<f32>(tangent, bitangent, viewSpaceNormal); var occlusion = 0.0; let numberOfSamples = 32; let numberOfSamples = 4; for (var i = 0; i < numberOfSamples; i = i + 1) { // get sample position var samplePos = TBN * globals.noiseSamples[i].xyz; // from tangent to view-space Loading Loading
libs/graphics/src/shaders/postprocess/ssao.wgsl +1 −1 Original line number Diff line number Diff line Loading @@ -66,7 +66,7 @@ main(@builtin(global_invocation_id) GlobalInvocationID let TBN = mat3x3<f32>(tangent, bitangent, viewSpaceNormal); var occlusion = 0.0; let numberOfSamples = 32; let numberOfSamples = 4; for (var i = 0; i < numberOfSamples; i = i + 1) { // get sample position var samplePos = TBN * globals.noiseSamples[i].xyz; // from tangent to view-space Loading