- Oct 31, 2016
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Vladimír Ulman authored
Added ActiveMesh::ConstructFF() and ActiveMesh::RotateVolPos(). Finished ActiveMesh::FFDots(). Added GetPixel().
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Vladimír Ulman authored
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Vladimír Ulman authored
RenderMesh() in main.cpp features coherent texture rendering (but without following mesh deformation...)
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Vladimír Ulman authored
Added macro: SAVE_INTERMEDIATE_IMAGES
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- Oct 27, 2016
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Vladimír Ulman authored
ISOTROPIC version, first one. Resampled for anisotropic closer to the end.
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- Oct 26, 2016
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Vladimír Ulman authored
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- Oct 25, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 13, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
Batch is producing masks and texture (modified RenderMesh()).
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 12, 2016
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Vladimír Ulman authored
Normals are not used when drawing triangle edges.
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Vladimír Ulman authored
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- Oct 11, 2016
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Vladimír Ulman authored
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- Oct 10, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
GetClosestPointOnQuadricSurface() is the one.
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- Oct 06, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
- testing/highlighted vertex changeable with 'v' - corrected bug when reading STL meshes
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- Oct 05, 2016
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Vladimír Ulman authored
- load STL triangle mesh - display (somewhat rotate and zoom) the mesh - connect with files from MotionTracking
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