- Nov 04, 2016
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Vladimír Ulman authored
RenderOneTimeTexture() and the whole thing modified so that cell body looks similar to overexpressing/02 dataset. TODO: Filopodia not visible at all, coherent texture!
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- Nov 03, 2016
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Vladimir Ulman authored
Merge branch 'ISBI2016_MeshesCompactor' of ssh://xulman@helenos.fi.muni.cz:2200/home/xulman/GIT/meshSurface.git into ISBI2016_TextureRenderer All now three functionalities were preserved: generator - for simulating and putting texture on top of meshes compactor,inspector - joining meshes and viewing them via OpenGL The need for Lapack was dropped. reading of VTKs is silent, extra scaling factors were removed. User stretching parameter for filopida radii introduced.
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Vladimir Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
This one uses the ActiveMesh::VolID. But old version works actually better due to spatial-overshoot... Rendering of texture was spit into three phases.
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Vladimír Ulman authored
Added one new param to ActiveMesh::ImportVTK_Volumetric() Gaussian-smoothing-based FF creation finished -- ActiveMesh::ConstructFF()
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- Nov 02, 2016
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Vladimir Ulman authored
Removed coordinate scaler (100x) and filopodia radii scaler. The latter is now a parameter to the system with default value of 1.0.
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- Oct 31, 2016
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Vladimír Ulman authored
RenderMesh() updates fl. dots position based on the intermediate FF. Updating does not handle growing filopodia!
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Vladimír Ulman authored
Added ActiveMesh::ConstructFF() and ActiveMesh::RotateVolPos(). Finished ActiveMesh::FFDots(). Added GetPixel().
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
RenderMesh() in main.cpp features coherent texture rendering (but without following mesh deformation...)
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Vladimír Ulman authored
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Vladimír Ulman authored
Added macro: SAVE_INTERMEDIATE_IMAGES
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- Oct 27, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
ISOTROPIC version, first one. Resampled for anisotropic closer to the end.
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Vladimír Ulman authored
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- Oct 26, 2016
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Vladimír Ulman authored
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- Oct 25, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 14, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
Main() reads files, or pops up OpenGL. Importing VTKs made more liberal, and silent.
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- Oct 13, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Batch is producing masks and texture (modified RenderMesh()).
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 12, 2016
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Vladimír Ulman authored
Normals are not used when drawing triangle edges.
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