- Jan 14, 2017
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Vladimír Ulman authored
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- Jan 13, 2017
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Vladimír Ulman authored
(Sure, the same translation is applied for the sequence.)
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Vladimír Ulman authored
once with rounding (for textures), once without (for masks).
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Vladimír Ulman authored
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Vladimír Ulman authored
It fills two new ActiveMesh attributes: meshPlayground & meshShift.
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Vladimír Ulman authored
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Vladimír Ulman authored
It is therefore important to render masks from the main branch till the latest filopodium offspring.
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Vladimír Ulman authored
The ActiveMesh::PopulateSurfTriangles_Ftree() allows now to choose which to use.
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Vladimír Ulman authored
(but the whole offspring skeleton is not translated as a whole).
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- Jan 10, 2017
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Vladimír Ulman authored
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Vladimir Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Added helper function FindIndexInSkeletons() to help determining branching points in the filopodium skeleton.
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Vladimír Ulman authored
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Vladimír Ulman authored
The latter reads the filopodium skeleton (into a certain index) and the former populates (a given index) skeleton with surface mesh.
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- Jan 09, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Previously, idx must have specified exact position in the array (which is still possible as well).
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
we better re-render it again (into the new re-sampled empty mask image).
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Vladimír Ulman authored
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Vladimír Ulman authored
(which is here due to failed load of next non-existing file).
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Vladimír Ulman authored
Changed LoadNewMesh() as well as parameters the simulator listens to.
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Vladimír Ulman authored
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Vladimír Ulman authored
And applied right on the cell body initial texture (to disturb otherwise regular initial texture).
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Vladimír Ulman authored
BUG removed: Random generators reseeding happens to fast and the seeds (which are a function of time) were not changing...
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Vladimír Ulman authored
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- Jan 08, 2017
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Vladimír Ulman authored
Dropped (perhaps) some more obsoleted functions etc. Dropped cmath3d_v files, files reorganized.
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
We have exactly the same policy in all other microns->pixels conversions.
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Vladimír Ulman authored
so now every filopodium remembers it. This is useful for generating filo texture later. Mesh moving and scaling functions were updated to reflect this. Updated ImportVTK_Ftree() and InitDots_filo() so that the former really only reads the filo geometry and the latter creates a texture for it. Filopodia skeleton segments are displayed in OpenGL now by default.
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Vladimír Ulman authored
Corrected by dilating the filopodia mask...
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