- Nov 03, 2016
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Vladimír Ulman authored
This one uses the ActiveMesh::VolID. But old version works actually better due to spatial-overshoot... Rendering of texture was spit into three phases.
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Vladimír Ulman authored
Added one new param to ActiveMesh::ImportVTK_Volumetric() Gaussian-smoothing-based FF creation finished -- ActiveMesh::ConstructFF()
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- Oct 31, 2016
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Vladimír Ulman authored
RenderMesh() updates fl. dots position based on the intermediate FF. Updating does not handle growing filopodia!
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Vladimír Ulman authored
Added ActiveMesh::ConstructFF() and ActiveMesh::RotateVolPos(). Finished ActiveMesh::FFDots(). Added GetPixel().
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
RenderMesh() in main.cpp features coherent texture rendering (but without following mesh deformation...)
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Vladimír Ulman authored
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Vladimír Ulman authored
Added macro: SAVE_INTERMEDIATE_IMAGES
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- Oct 27, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
ISOTROPIC version, first one. Resampled for anisotropic closer to the end.
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Vladimír Ulman authored
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- Oct 26, 2016
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Vladimír Ulman authored
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- Oct 25, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 13, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Batch is producing masks and texture (modified RenderMesh()).
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 12, 2016
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Vladimír Ulman authored
Normals are not used when drawing triangle edges.
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Vladimír Ulman authored
VTK reading must change the order of triangle vertices when importing them
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Finished tweaking of OpenGL vizual mode (depth buffer on, backfaces culling)
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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