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  1. Nov 22, 2020
    • Capucho's avatar
      [glsl-out] Backend cleanup · bc0d8764
      Capucho authored
      Moved the global writing part to it's own function
      Merged the texture and the global loop
      Applied some suggestions from kvark
      Added a topological sorting of the call graph before writing
      Removed the struct block loop and now every struct is written
      Organized the main backend file a bit
      bc0d8764
    • Capucho's avatar
      [glsl-out] Reworked the backend · dd502123
      Capucho authored
      The backend now works in a similar way to the msl backend
      Should require less loops, allocations and backtracking
      Overall just better to work with it
      
      Added a build script which reads a file with the glsl keywords and
      generates a slice to be used in the Namer
      
      Added a way to build a call graph
      dd502123
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