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- Jul 25, 2022
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David Kouril authored
speed looks pretty fine, but there seem to be still racing conditions: getting very jittery results
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- Jul 22, 2022
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David Kouril authored
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David Kouril authored
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- Jul 20, 2022
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David Kouril authored
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- Jul 19, 2022
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David Kouril authored
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- Jul 08, 2022
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David Kouril authored
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- May 31, 2022
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David Kouril authored
I believe this anyway will be reverted because adding "fake" data points is a stupid thing to do...
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David Kouril authored
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David Kouril authored
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David Kouril authored
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- May 26, 2022
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David Kouril authored
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David Kouril authored
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David Kouril authored
Doesn't work at this point (still getting zeroed out buffer values in shader)
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- May 25, 2022
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David Kouril authored
Prepared for final version, for now it doesn't work only because I'm not getting the right IDs in the ID attachment of g buffer
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- May 24, 2022
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David Kouril authored
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David Kouril authored
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David Kouril authored
In order to be able to output it to the ID attachment in G buffer and use it for label placement
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- May 23, 2022
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David Kouril authored
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David Kouril authored
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David Kouril authored
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- May 20, 2022
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David Kouril authored
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David Kouril authored
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David Kouril authored
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- May 19, 2022
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David Kouril authored
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David Kouril authored
There's still a bug where the behaviour randomly switches for some reason
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- May 18, 2022
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David Kouril authored
but is extremely unstable plus i had to do some magic constants to get the position to match
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David Kouril authored
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- May 16, 2022
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David Kouril authored
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David Kouril authored
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David Kouril authored
The issues was in initial contour seed value. It also seems that there is some scaling problem
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David Kouril authored
Ideally I'd like to unify it so that you don't have to have different versions for regular/float textures and different formats...
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David Kouril authored
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- May 13, 2022
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David Kouril authored
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David Kouril authored
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David Kouril authored
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David Kouril authored
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- May 12, 2022
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David Kouril authored
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- May 10, 2022
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David Kouril authored
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Matus Talcik authored
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- May 05, 2022
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David Kouril authored
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