- Jan 17, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
PnGetMeNonrigidHints() made available. However, there is still some bug in preserving the generated power noise array. Or it is perhaps in the global pointers on Mac compiler?
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Jan 16, 2017
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Vladimír Ulman authored
Add Pressurator (pressure maps generator), the second commit -- maps seems to be created, not yet read out.
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Vladimír Ulman authored
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Vladimír Ulman authored
Improved mask rendering of filopodia (now just surf triangles without any dilation and any floodfill).
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- Jan 15, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
no confusion should happen about how well are these function up to date in these modules.
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- Jan 14, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Jan 13, 2017
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Vladimír Ulman authored
(Sure, the same translation is applied for the sequence.)
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Vladimír Ulman authored
once with rounding (for textures), once without (for masks).
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Vladimír Ulman authored
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Vladimír Ulman authored
It fills two new ActiveMesh attributes: meshPlayground & meshShift.
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Vladimír Ulman authored
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Vladimír Ulman authored
It is therefore important to render masks from the main branch till the latest filopodium offspring.
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Vladimír Ulman authored
The ActiveMesh::PopulateSurfTriangles_Ftree() allows now to choose which to use.
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Vladimír Ulman authored
(but the whole offspring skeleton is not translated as a whole).
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- Jan 10, 2017
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Vladimír Ulman authored
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Vladimir Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Added helper function FindIndexInSkeletons() to help determining branching points in the filopodium skeleton.
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Vladimír Ulman authored
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Vladimír Ulman authored
The latter reads the filopodium skeleton (into a certain index) and the former populates (a given index) skeleton with surface mesh.
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- Jan 09, 2017
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Previously, idx must have specified exact position in the array (which is still possible as well).
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
we better re-render it again (into the new re-sampled empty mask image).
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Vladimír Ulman authored
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Vladimír Ulman authored
(which is here due to failed load of next non-existing file).
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Vladimír Ulman authored
Changed LoadNewMesh() as well as parameters the simulator listens to.
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