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Mostly the changes in TrinagleMesh.cpp to nicely simulate the texture
and various types of noise in the last simulation stage. Additionally, the histogram is fine now. It is nearly the same as the histogram of real images.
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- src/TriangleMesh.cpp 72 additions, 39 deletionssrc/TriangleMesh.cpp
- src/TriangleMesh.h 21 additions, 4 deletionssrc/TriangleMesh.h
- src/graphics.cpp 1 addition, 1 deletionsrc/graphics.cpp
- src/main_Compactor.cpp 3 additions, 2 deletionssrc/main_Compactor.cpp
- src/main_Generator.cpp 113 additions, 40 deletionssrc/main_Generator.cpp
- src/main_Pressurator.cpp 3 additions, 2 deletionssrc/main_Pressurator.cpp
- src/main_Vizualizator.cpp 16 additions, 9 deletionssrc/main_Vizualizator.cpp
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