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Assets/Data/GunPeriodUpgrade.asset +2 −1 Original line number Diff line number Diff line Loading @@ -15,8 +15,9 @@ MonoBehaviour: Name: Faster Reloading Key: DecreaseGunPeriod Description: Deliver delicious tea slightly more often GunPeriodFactor: 0.9 GunPeriodFactor: 0.8 ShotSpeedFactor: 1 ShotDamageFactor: 1 ShipSpeedFactor: 1 ShipHealthFactor: 1 Cost: 10
Assets/Data/ShipHealthUpgrade.asset +2 −1 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ MonoBehaviour: Description: Have slightly more health GunPeriodFactor: 1 ShotSpeedFactor: 1 ShotDamageFactor: 1 ShipSpeedFactor: 1 ShipHealthFactor: 1.1 ShipHealthFactor: 1.2 Cost: 10
Assets/Data/ShipSpeedUpgrade.asset +2 −1 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ MonoBehaviour: Description: Fly slightly faster GunPeriodFactor: 1 ShotSpeedFactor: 1 ShipSpeedFactor: 1.1 ShotDamageFactor: 1 ShipSpeedFactor: 1.2 ShipHealthFactor: 1 Cost: 10
Assets/Data/ShotEffectivenessUpgrade.asset +2 −2 Original line number Diff line number Diff line Loading @@ -16,8 +16,8 @@ MonoBehaviour: Key: IncreaseShotEffectiveness Description: The tea is slighty more effective GunPeriodFactor: 1 ShotSpeedFactor: 1.1 ShotDamageFactor: 1.1 ShotSpeedFactor: 1.2 ShotDamageFactor: 1.2 ShipSpeedFactor: 1 ShipHealthFactor: 1 Cost: 10
Assets/Scenes/Menu.unity +49 −6 Original line number Diff line number Diff line Loading @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} m_UseShadowmask: 0 m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 Loading Loading @@ -203,7 +203,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &76103025 MonoBehaviour: Loading Loading @@ -326,7 +326,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 1 m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 30, y: -60, z: 0} --- !u!1 &331932511 GameObject: Loading Loading @@ -392,7 +392,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &625183015 GameObject: Loading Loading @@ -1208,7 +1208,7 @@ Transform: m_Children: - {fileID: 1783162831} m_Father: {fileID: 0} m_RootOrder: 4 m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!75 &1646390708 ConstantForce: Loading Loading @@ -1653,6 +1653,49 @@ Transform: type: 3} m_PrefabInstance: {fileID: 929145675} m_PrefabAsset: {fileID: 0} --- !u!1 &1786184769 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1786184771} - component: {fileID: 1786184770} m_Layer: 0 m_Name: DebugGod m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!114 &1786184770 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1786184769} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b7e3140f36dcb0f4f9ef9bc31542559a, type: 3} m_Name: m_EditorClassIdentifier: --- !u!4 &1786184771 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1786184769} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -1.7027862, y: 20.626385, z: 3.386144} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1866622406 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -1748,7 +1791,7 @@ RectTransform: - {fileID: 949629983} - {fileID: 1389776964} m_Father: {fileID: 0} m_RootOrder: 2 m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} Loading