Commit b237f041 authored by Adam Štěpánek's avatar Adam Štěpánek
Browse files

Make minor changes to upgrades and write devlog

parent 9e1b295b
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+2 −1
Original line number Diff line number Diff line
@@ -15,8 +15,9 @@ MonoBehaviour:
  Name: Faster Reloading
  Key: DecreaseGunPeriod
  Description: Deliver delicious tea slightly more often
  GunPeriodFactor: 0.9
  GunPeriodFactor: 0.8
  ShotSpeedFactor: 1
  ShotDamageFactor: 1
  ShipSpeedFactor: 1
  ShipHealthFactor: 1
  Cost: 10
+2 −1
Original line number Diff line number Diff line
@@ -17,6 +17,7 @@ MonoBehaviour:
  Description: Have slightly more health
  GunPeriodFactor: 1
  ShotSpeedFactor: 1
  ShotDamageFactor: 1
  ShipSpeedFactor: 1
  ShipHealthFactor: 1.1
  ShipHealthFactor: 1.2
  Cost: 10
+2 −1
Original line number Diff line number Diff line
@@ -17,6 +17,7 @@ MonoBehaviour:
  Description: Fly slightly faster
  GunPeriodFactor: 1
  ShotSpeedFactor: 1
  ShipSpeedFactor: 1.1
  ShotDamageFactor: 1
  ShipSpeedFactor: 1.2
  ShipHealthFactor: 1
  Cost: 10
+2 −2
Original line number Diff line number Diff line
@@ -16,8 +16,8 @@ MonoBehaviour:
  Key: IncreaseShotEffectiveness
  Description: The tea is slighty more effective
  GunPeriodFactor: 1
  ShotSpeedFactor: 1.1
  ShotDamageFactor: 1.1
  ShotSpeedFactor: 1.2
  ShotDamageFactor: 1.2
  ShipSpeedFactor: 1
  ShipHealthFactor: 1
  Cost: 10
+49 −6
Original line number Diff line number Diff line
@@ -98,7 +98,7 @@ LightmapSettings:
    m_TrainingDataDestination: TrainingData
    m_LightProbeSampleCountMultiplier: 4
  m_LightingDataAsset: {fileID: 0}
  m_UseShadowmask: 0
  m_UseShadowmask: 1
--- !u!196 &4
NavMeshSettings:
  serializedVersion: 2
@@ -203,7 +203,7 @@ Transform:
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &76103025
MonoBehaviour:
@@ -326,7 +326,7 @@ Transform:
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 1
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 30, y: -60, z: 0}
--- !u!1 &331932511
GameObject:
@@ -392,7 +392,7 @@ Transform:
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 3
  m_RootOrder: 4
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &625183015
GameObject:
@@ -1208,7 +1208,7 @@ Transform:
  m_Children:
  - {fileID: 1783162831}
  m_Father: {fileID: 0}
  m_RootOrder: 4
  m_RootOrder: 5
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!75 &1646390708
ConstantForce:
@@ -1653,6 +1653,49 @@ Transform:
    type: 3}
  m_PrefabInstance: {fileID: 929145675}
  m_PrefabAsset: {fileID: 0}
--- !u!1 &1786184769
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1786184771}
  - component: {fileID: 1786184770}
  m_Layer: 0
  m_Name: DebugGod
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &1786184770
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1786184769}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: b7e3140f36dcb0f4f9ef9bc31542559a, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
--- !u!4 &1786184771
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1786184769}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: -1.7027862, y: 20.626385, z: 3.386144}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1866622406
GameObject:
  m_ObjectHideFlags: 0
@@ -1748,7 +1791,7 @@ RectTransform:
  - {fileID: 949629983}
  - {fileID: 1389776964}
  m_Father: {fileID: 0}
  m_RootOrder: 2
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 0, y: 0}
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