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unique_ptr in ActionSet
This change required some small fixes here and there. In particular, the code accessing elements of ActionSet thinking it was a pointer now need a .get() in order to access the pointer (e.g. for a dynamic_cast)
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- src/bias/MetaD.cpp 1 addition, 1 deletionsrc/bias/MetaD.cpp
- src/core/ActionAtomistic.cpp 1 addition, 1 deletionsrc/core/ActionAtomistic.cpp
- src/core/ActionSet.cpp 5 additions, 4 deletionssrc/core/ActionSet.cpp
- src/core/ActionSet.h 5 additions, 4 deletionssrc/core/ActionSet.h
- src/core/ActionSetup.cpp 1 addition, 1 deletionsrc/core/ActionSetup.cpp
- src/core/PlumedMain.cpp 5 additions, 4 deletionssrc/core/PlumedMain.cpp
- src/generic/Debug.cpp 2 additions, 2 deletionssrc/generic/Debug.cpp
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