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Marek Trtík
age_maker
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61f58f43608a14f89ecd3373ce21ce7e46f0b8c3 to f878b520b736efb8c681875a3d44ec62c64002b2
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qtrtik/age_maker
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hanina
main
marek/lfs_tutorial
xbabic
xvincze
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qtrtik/age_maker
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qtrtik/age_maker
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61f58f43608a14f89ecd3373ce21ce7e46f0b8c3
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hanina
main
marek/lfs_tutorial
xbabic
xvincze
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Commits on Source (2)
Add font props creation
· fd220b20
Filip Vincze
authored
10 months ago
fd220b20
Add new shaders
· f878b520
Filip Vincze
authored
10 months ago
f878b520
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2 changed files
src/handlers/button_handler.cpp
+2
-0
2 additions, 0 deletions
src/handlers/button_handler.cpp
src/presenter.cpp
+71
-23
71 additions, 23 deletions
src/presenter.cpp
with
73 additions
and
23 deletions
src/handlers/button_handler.cpp
View file @
f878b520
...
@@ -35,6 +35,8 @@ namespace mak {
...
@@ -35,6 +35,8 @@ namespace mak {
}
}
// Set object color
// Set object color
// Figure out a way to change
//gfx::object_system()->get_material(object_folder)->set_uniform("color", color);
gfx
::
object_system
()
->
get_uniforms
(
object_folder
)
->
find
<
com
::
FileVec3
>
(
"material_ambient_color"
)
->
set
(
color
);
gfx
::
object_system
()
->
get_uniforms
(
object_folder
)
->
find
<
com
::
FileVec3
>
(
"material_ambient_color"
)
->
set
(
color
);
}
}
...
...
This diff is collapsed.
Click to expand it.
src/presenter.cpp
View file @
f878b520
...
@@ -2,16 +2,23 @@
...
@@ -2,16 +2,23 @@
#include
<maker/index.hpp>
#include
<maker/index.hpp>
#include
<maker/handlers/button_handler.hpp>
#include
<maker/handlers/button_handler.hpp>
#include
<gfx/index.hpp>
#include
<gfx/index.hpp>
#include
<gfx/ui/transform.hpp>
#include
<gfx/text_shader.hpp>
#include
<gfx/font.hpp>
#include
<gfx/buffer_generators.hpp>
#include
<osi/index.hpp>
#include
<osi/index.hpp>
#include
<com/math_files.hpp>
#include
<com/math_files.hpp>
#include
<utils/context_utils.hpp>
#include
<utils/context_utils.hpp>
#include
<gfx/ui/transform.hpp>
#include
<iostream>
#include
<iostream>
#include
<sstream>
#include
<sstream>
#include
<fstream>
#include
<fstream>
namespace
mak
{
namespace
mak
{
typedef
gfx
::
ShaderGraph
::
Node
::
DataType
::
ElementType
ElementType
;
typedef
gfx
::
ShaderGraph
Graph
;
typedef
gfx
::
ShaderGraph
::
Node
::
SlotDefinition
Slot
;
Presenter
::
Presenter
()
Presenter
::
Presenter
()
:
com
::
Runner
{
self_name
()
}
:
com
::
Runner
{
self_name
()
}
{}
{}
...
@@ -19,37 +26,76 @@ Presenter::Presenter()
...
@@ -19,37 +26,76 @@ Presenter::Presenter()
Presenter
::~
Presenter
()
Presenter
::~
Presenter
()
{}
{}
static
const
std
::
string
default_vertex_shader
=
R"(
#version 330 core
layout(location = 0) in vec3 vertex_position;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(vertex_position, 1.);
}
)"
;
static
const
std
::
string
default_fragment_shader
=
R"(
#version 330 core
out vec4 fragColor;
void main()
{
fragColor = vec4(0.2, 0.8, 1., 1.);
}
)"
;
void
Presenter
::
initialize
()
void
Presenter
::
initialize
()
{
{
osi
::
presenters
()
->
push_back
<
com
::
Folder
>
(
"maker"
)
->
push_back
<
com
::
Link
>
(
self_name
()
+
".link"
,
this
);
osi
::
presenters
()
->
push_back
<
com
::
Folder
>
(
"maker"
)
->
push_back
<
com
::
Link
>
(
self_name
()
+
".link"
,
this
);
gfx
::
Shader
*
forward_uniform_color_shader
=
gfx
::
shader_generators
()
->
insert_shader_forward_uniform_color
();
gfx
::
Shader
*
text_shader
=
gfx
::
shader_system
()
->
insert_shader
<
gfx
::
TextShader
>
({
"shaders"
}
,
"default_text_shader"
,
gfx
::
Shader
::
UNLIT
,
default_vertex_shader
,
default_fragment_shader
);
Graph
*
default_shader
=
dynamic_cast
<
Graph
*>
(
gfx
::
shader_system
()
->
default_shader
());
//auto tex_coords = default_shader->insert<Graph::NodeVaryingTexcoord>();
//auto specular = default_shader->insert<Graph::TextureNode>(
//com::ContextPath{ "age", "texture", "font", "Consolas_16.png" });
//default_shader->connect(specular, Graph::TextureNode::inputs::tex_coord, tex_coords, 0);
gfx
::
Material
*
tex_material
=
gfx
::
material_system
()
->
insert_material
(
"box_material"
,
text_shader
,
{
"materials"
});
gfx
::
Material
*
text_material
=
gfx
::
material_system
()
->
insert_material
(
"text_material"
,
default_shader
,
{
"materials"
});
gfx
::
MonoFontProps
font_props
;
gfx
::
load_font_mono_props
(
std
::
filesystem
::
canonical
(
osi
::
data
()
->
dir
())
/
"age"
/
"font"
/
"Consolas_16.txt"
,
font_props
);
gfx
::
object_system
()
->
push_frame_back
(
gfx
::
object_system
()
->
push_frame_back
(
gfx
::
object_system
()
->
insert_object
(
gfx
::
object_system
()
->
insert_object
(
{
"grid"
},
{
"grid"
},
gfx
::
shader_generators
()
->
insert_shader_forward_varying_color
()
,
tex_material
,
gfx
::
buffer_generators
()
->
insert_procedural_grid
()
gfx
::
buffer_generators
()
->
insert_procedural_grid
()
),
),
grid_frame
()
grid_frame
()
);
);
// --- BEGIN test_box ---
// --- BEGIN test_box ---
com
::
Folder
*
const
test_box
=
gfx
::
object_system
()
->
insert_object
(
//
com::Folder* const test_box = gfx::object_system()->insert_object(
{
"maker"
,
"test_box"
},
//
{ "maker", "test_box" },
forward_uniform_color_shader
,
//tex_material
,
gfx
::
buffer_generators
()
->
insert_procedural_box_solid
({
0.5
f
,
0.5
f
,
0.5
f
}
,
"test_box"
,
{
"maker"
})
//
gfx::buffer_generators()->insert_procedural_box_solid({ 0.5f, 0.5f, 0.5f } , "test_box", { "maker" })
);
//
);
gfx
::
object_system
()
->
push_frame_back
(
//
gfx::object_system()->push_frame_back(
test_box
,
//
test_box ,
root
()
->
push_back
<
com
::
Folder
>
(
"test_box"
)
->
push_back
<
com
::
Frame
>
()
//
root()->push_back<com::Folder>("test_box")->push_back<com::Frame>()
);
//
);
gfx
::
object_system
()
->
get_uniforms
(
test_box
)
->
push_back
<
com
::
FileVec3
>
(
"material_ambient_color"
,
vec3
{
0.75
f
,
0.75
f
,
0
});
//
gfx::object_system()->get_uniforms(test_box)->push_back<com::FileVec3>("material_ambient_color", vec3{ 0.75f, 0.75f, 0 });
// The second instance
//
//
The second instance
com
::
Frame
*
const
frame2
=
root
()
->
push_back
<
com
::
Folder
>
(
"test_box_2"
)
->
push_back
<
com
::
Frame
>
();
//
com::Frame* const frame2 = root()->push_back<com::Folder>("test_box_2")->push_back<com::Frame>();
frame2
->
move_origin
({
0.5
f
,
0
,
1.5
f
});
//
frame2->move_origin({ 0.5f, 0, 1.5f });
gfx
::
object_system
()
->
push_frame_back
(
test_box
,
frame2
);
//
gfx::object_system()->push_frame_back(test_box, frame2);
// --- END test_box ---
// --- END test_box ---
...
@@ -65,6 +111,7 @@ void Presenter::initialize()
...
@@ -65,6 +111,7 @@ void Presenter::initialize()
// Create buffer
// Create buffer
gfx
::
Buffer
*
ui_buffer
=
gfx
::
buffer_generators
()
->
insert_procedural_rectangle
({
1.0
f
,
1.0
f
},
"ui_buffer"
,
{
"ui"
});
gfx
::
Buffer
*
ui_buffer
=
gfx
::
buffer_generators
()
->
insert_procedural_rectangle
({
1.0
f
,
1.0
f
},
"ui_buffer"
,
{
"ui"
});
gfx
::
Buffer
*
ui_text_buffer
=
gfx
::
buffer_generators
()
->
insert_procedural_text_rectangle
(
"01234"
,
font_props
,
10000.0
f
);
// Set variables
// Set variables
gfx
::
ui_system
()
->
get_transform
(
ui_elem1
)
->
set_position
(
vec2
{
0.03
f
,
0.02
f
});
gfx
::
ui_system
()
->
get_transform
(
ui_elem1
)
->
set_position
(
vec2
{
0.03
f
,
0.02
f
});
...
@@ -74,8 +121,8 @@ void Presenter::initialize()
...
@@ -74,8 +121,8 @@ void Presenter::initialize()
gfx
::
ui_system
()
->
get_transform
(
ui_elem2
)
->
set_scale
(
vec2
{
0.01
f
,
0.005
f
});
gfx
::
ui_system
()
->
get_transform
(
ui_elem2
)
->
set_scale
(
vec2
{
0.01
f
,
0.005
f
});
// Insert UI elements into object system
// Insert UI elements into object system
gfx
::
ui_system
()
->
insert_object
(
ui_elem1
,
ui_elem_folder1
,
forward_uniform_color_shader
,
ui_buffer
);
gfx
::
ui_system
()
->
insert_object
(
ui_elem1
,
ui_elem_folder1
,
text_material
,
ui_buffer
);
gfx
::
ui_system
()
->
insert_object
(
ui_elem2
,
ui_elem_folder2
,
forward_uniform_color_shader
,
ui_buffer
);
gfx
::
ui_system
()
->
insert_object
(
ui_elem2
,
ui_elem_folder2
,
text_material
,
ui_buffer
);
// --- BEGIN directional light ---
// --- BEGIN directional light ---
...
@@ -95,10 +142,11 @@ void Presenter::initialize()
...
@@ -95,10 +142,11 @@ void Presenter::initialize()
// END handlers
// END handlers
gfx
::
object_system
()
->
insert_light
(
test_box
,
dir_light
);
//
gfx::object_system()->insert_light(test_box, dir_light);
gfx
::
light_system
()
->
insert_shadow_caster
(
dir_light
,
test_box
);
//
gfx::light_system()->insert_shadow_caster(dir_light, test_box);
print_tree
(
*
gfx
::
root
(),
std
::
cout
);
print_tree
(
*
gfx
::
root
(),
std
::
cout
);
print_tree
(
*
mak
::
root
(),
std
::
cout
);
print_tree
(
*
mak
::
root
(),
std
::
cout
);
}
}
void
Presenter
::
release
()
void
Presenter
::
release
()
...
@@ -114,7 +162,7 @@ void Presenter::release()
...
@@ -114,7 +162,7 @@ void Presenter::release()
void
Presenter
::
next_round
()
void
Presenter
::
next_round
()
{
{
gfx
::
renderer
()
->
clear_render_buffers
();
gfx
::
renderer
()
->
clear_render_buffers
();
gfx
::
renderer
()
->
present_collection
(
gfx
::
object_system
()
->
objects
());
gfx
::
renderer
()
->
present_collection
(
gfx
::
object_system
()
->
objects
()
,
gfx
::
Renderer
::
pipeline
::
FORWARD
);
}
}
}
}
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