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Marek Trtík
age_maker
Commits
5f295722
There was an error fetching the commit references. Please try again later.
Commit
5f295722
authored
11 months ago
by
Petr Babic
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update with reworked rendering API
parent
8ac9e28d
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1 changed file
src/presenter.cpp
+47
-45
47 additions, 45 deletions
src/presenter.cpp
with
47 additions
and
45 deletions
src/presenter.cpp
+
47
−
45
View file @
5f295722
...
...
@@ -17,7 +17,7 @@ static com::Folder *generate_grid() {
auto
material
=
gfx
::
material_system
()
->
insert_default_material
(
"grid_material"
,
{
"materials"
},
vec3
{
0
});
auto
grid
=
gfx
::
object_system
()
->
insert_object
({
"grid"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_grid
());
gfx
::
object_system
()
->
insert_object
({
"forward"
,
"grid"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_grid
());
gfx
::
object_system
()
->
push_frame_back
(
grid
,
grid_frame
());
return
grid
;
...
...
@@ -51,18 +51,15 @@ void main()
static
com
::
Folder
*
default_text_material_box
()
{
auto
material
=
gfx
::
material_system
()
->
insert_material
(
"default-text-material"
,
gfx
::
shader_system
()
->
insert_shader
<
gfx
::
TextShader
>
(
{
"shaders"
},
"default-text-shader"
,
default_vertex_shader
,
default_fragment_shader
),
{
"materials"
}
);
gfx
::
shader_system
()
->
insert_shader
<
gfx
::
TextShader
>
({
"shaders"
},
"default-text-shader"
,
gfx
::
Shader
::
UNLIT
,
default_vertex_shader
,
default_fragment_shader
),
{
"materials"
});
auto
box
=
gfx
::
object_system
()
->
insert_object
(
{
"default-text-material-box"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_box_solid
({
1
,
1
,
1
},
"default-text-material-box"
,
{
"maker"
}));
{
"forward"
,
"default-text-material-box"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_box_solid
({
1
,
1
,
1
},
"default-text-material-box"
,
{
"maker"
}));
auto
frame
=
root
()
->
push_back
<
com
::
Folder
>
(
"default-text-material-box"
)
->
push_back
<
com
::
Frame
>
();
frame
->
set_origin
({
4
,
4
,
4
});
frame
->
set_origin
({
4
,
4
,
4
});
gfx
::
object_system
()
->
push_frame_back
(
box
,
frame
);
return
box
;
...
...
@@ -97,44 +94,42 @@ void main()
)"
;
static
com
::
Folder
*
generate_rectangle
()
{
auto
shader
=
gfx
::
shader_system
()
->
insert_shader
<
gfx
::
TextShader
>
(
{
"test-rectangle"
},
"test-rectangle-shader"
,
gfx
::
Shader
::
UNLIT
,
rectangle_vertex_shader
,
rectangle_fragment_shader
);
auto
shader
=
gfx
::
shader_system
()
->
insert_shader
<
gfx
::
TextShader
>
({
"test-rectangle"
},
"test-rectangle-shader"
,
gfx
::
Shader
::
UNLIT
,
rectangle_vertex_shader
,
rectangle_fragment_shader
);
auto
material
=
gfx
::
material_system
()
->
insert_material
(
"test-rectangle-material"
,
shader
,
{
"test-rectangle"
});
auto
material
=
gfx
::
material_system
()
->
insert_material
(
"test-rectangle-material"
,
shader
,
{
"test-rectangle"
});
auto
rect
=
gfx
::
object_system
()
->
insert_object
(
{
"test-rectangle"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_rectangle
({
1
,
1
},
"test-rectangle"
,
{
"maker"
}));
gfx
::
object_system
()
->
push_frame_back
(
rect
,
root
()
->
push_back
<
com
::
Folder
>
(
"test-rectangle"
)
->
push_back
<
com
::
Frame
>
());
{
"forward"
,
"test-rectangle"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_rectangle
({
1
,
1
},
"test-rectangle"
,
{
"maker"
}));
gfx
::
object_system
()
->
push_frame_back
(
rect
,
root
()
->
push_back
<
com
::
Folder
>
(
"test-rectangle"
)
->
push_back
<
com
::
Frame
>
());
return
rect
;
}
static
com
::
Folder
*
generate_box
(
vec3
position
,
vec3
half_sizes_along_axes
)
{
auto
shader
=
gfx
::
shader_system
()
->
insert_shader
(
"box_shader"
,
gfx
::
Shader
::
Pipeline
::
FORWARD
,
gfx
::
Shader
::
LIT
,
{
"shaders"
}
);
auto
texture
=
shader
->
insert
<
gfx
::
Shader
::
TextureNode
>
(
"/home/pbabic/Repositories/age_app_template/data/age/texture/UV.jpeg"
);
auto
containe
r
=
shader
->
insert
<
gfx
::
Shader
::
TextureNode
>
(
"/home/pbabic/Repositories/age_app_template/data/age/texture/container
.jp
g"
);
auto
shader
=
gfx
::
shader_system
()
->
insert_shader
<
gfx
::
ShaderGraph
>
({
"shaders"
},
"box_shader"
,
gfx
::
ShaderGraph
::
DEFERRED
);
auto
container
=
shader
->
insert
<
gfx
::
Shader
Graph
::
TextureNode
>
(
com
::
ContextPath
{
"age"
,
"texture"
,
"container2.png"
}
);
//
auto
specula
r = shader->insert<gfx::Shader
Graph
::TextureNode>(
//
"/home/pbabic/Repositories/age_app_template/data/age/texture/container
2_specular.pn
g");
auto
tex_coords
=
shader
->
insert
<
gfx
::
Shader
::
NodeVaryingTexcoord
>
();
shader
->
connect
(
texture
,
gfx
::
Shader
::
TextureNode
::
inputs
::
tex_coord
,
tex_coords
,
0
);
shader
->
connect
(
container
,
gfx
::
Shader
::
TextureNode
::
inputs
::
tex_coord
,
tex_coords
,
0
);
auto
tex_coords
=
shader
->
insert
<
gfx
::
Shader
Graph
::
NodeVaryingTexcoord
>
();
shader
->
connect
(
container
,
gfx
::
Shader
Graph
::
TextureNode
::
inputs
::
tex_coord
,
tex_coords
,
0
);
//
shader->connect(container, gfx::Shader
Graph
::TextureNode::inputs::tex_coord, tex_coords, 0);
auto
add
=
shader
->
insert
<
gfx
::
Shader
::
NodeVectorAdd
>
(
gfx
::
Shader
::
Node
::
DataType
::
ElementType
::
VEC3
);
shader
->
connect
(
add
,
0
,
texture
,
0
);
shader
->
connect
(
add
,
1
,
container
,
0
);
shader
->
connect
(
shader
->
root
(),
gfx
::
Shader
::
MasterNodeLit
::
inputs
::
ambient
,
add
,
0
);
shader
->
connect
(
shader
->
root
(),
gfx
::
Shader
::
MasterNodeLit
::
inputs
::
diffuse
,
add
,
0
);
shader
->
connect
(
shader
->
root
(),
gfx
::
Shader
::
MasterNodeLit
::
inputs
::
specular
,
add
,
0
);
shader
->
connect
(
shader
->
root
(),
gfx
::
ShaderGraph
::
MasterNodeLit
::
inputs
::
ambient
,
container
,
0
);
shader
->
connect
(
shader
->
root
(),
gfx
::
ShaderGraph
::
MasterNodeLit
::
inputs
::
diffuse
,
container
,
0
);
shader
->
connect
(
shader
->
root
(),
gfx
::
ShaderGraph
::
MasterNodeLit
::
inputs
::
specular
,
container
,
0
);
auto
material
=
gfx
::
material_system
()
->
insert_material
(
"box_material"
,
shader
,
{
gfx
::
material_system
()
->
materials
()
->
name
()
});
auto
box
=
gfx
::
object_system
()
->
insert_object
(
{
"test_box"
},
material
,
{
"deferred"
,
"test_box"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_box_solid
(
half_sizes_along_axes
,
"test_box"
,
{
"maker"
}));
auto
frame
=
root
()
->
push_back
<
com
::
Folder
>
(
"test_box"
)
->
push_back
<
com
::
Frame
>
();
frame
->
set_origin
(
position
);
...
...
@@ -143,19 +138,18 @@ static com::Folder *generate_box(vec3 position, vec3 half_sizes_along_axes) {
return
box
;
}
static
com
::
Folder
*
generate_point_light
(
vec3
position
,
vec3
color
,
float
radius
)
{
auto
point_light_frame
=
root
()
->
push_back
<
com
::
Folder
>
(
"point_light"
)
->
push_back
<
com
::
Frame
>
();
static
com
::
Folder
*
generate_point_light
(
const
std
::
string
&
name
,
vec3
position
,
vec3
color
,
float
radius
)
{
auto
point_light_frame
=
root
()
->
push_back
<
com
::
Folder
>
(
name
)
->
push_back
<
com
::
Frame
>
();
point_light_frame
->
move_origin
(
position
);
auto
point_light
=
gfx
::
light_system
()
->
insert_light
<
gfx
::
PointLight
>
({
"point_light"
},
point_light_frame
,
color
,
radius
);
auto
point_light
=
gfx
::
light_system
()
->
insert_light
<
gfx
::
PointLight
>
({
name
},
point_light_frame
,
color
,
radius
);
auto
material
=
gfx
::
material_system
()
->
insert_default_material
(
"point_light
_material"
,
{
"materials"
},
color
);
auto
material
=
gfx
::
material_system
()
->
insert_default_material
(
name
+
"
_material"
,
{
"materials"
},
color
);
// point light visualizer box
gfx
::
object_system
()
->
push_frame_back
(
gfx
::
object_system
()
->
insert_object
(
{
"
point_light
_box"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_box_solid
({
0.1
,
0.1
,
0.1
},
"point_light
_box"
,
{
"maker"
})),
{
"
forward"
,
name
+
"
_box"
},
material
,
gfx
::
buffer_generators
()
->
insert_procedural_box_solid
({
0.1
,
0.1
,
0.1
},
name
+
"
_box"
,
{
"maker"
})),
point_light_frame
);
return
point_light
;
...
...
@@ -167,14 +161,19 @@ void Presenter::initialize() {
auto
grid
=
generate_grid
();
auto
box
=
generate_box
(
vec3
{
0
},
vec3
{
0.5
});
auto
point_light
=
generate_point_light
({
2
,
1
,
1
},
{
0
,
1
,
1
},
20
);
gfx
::
object_system
()
->
insert_light
(
box
,
point_light
);
std
::
vector
point_lights
{
generate_point_light
(
"point_light_1"
,
{
1
,
1
,
1
},
{
0
,
1
,
1
},
5
),
generate_point_light
(
"point_light_2"
,
{
-
1
,
-
1.5
,
-
1
},
{
1
,
0
,
1
},
7
),
generate_point_light
(
"point_light_3"
,
{
0.25
,
1.25
,
-
0.25
},
{
1
,
1
,
0
},
3
),
};
for
(
auto
&
pl
:
point_lights
)
gfx
::
object_system
()
->
insert_light
(
box
,
pl
);
// directional light
auto
light_frame
=
root
()
->
push_back
<
com
::
Folder
>
(
"dir_light"
)
->
push_back
<
com
::
Frame
>
();
light_frame
->
set_rotation
(
quat
{
{
1.2
,
0.8
,
0.3
}
});
auto
light
=
gfx
::
light_system
()
->
insert_light
<
gfx
::
DirectionalLight
>
({
"dir_light"
},
light_frame
,
vec3
{
0.75
,
0.5
,
0.5
});
auto
light
=
gfx
::
light_system
()
->
insert_light
<
gfx
::
DirectionalLight
>
({
"dir_light"
},
light_frame
,
vec3
{
0.75
,
0.
7
5
,
0.
7
5
});
gfx
::
object_system
()
->
insert_light
(
box
,
light
);
// ambient light
...
...
@@ -193,7 +192,10 @@ void Presenter::release() {
void
Presenter
::
next_round
()
{
gfx
::
renderer
()
->
clear_render_buffers
();
gfx
::
renderer
()
->
present_collection
(
gfx
::
object_system
()
->
objects
());
gfx
::
renderer
()
->
present_collection
(
gfx
::
object_system
()
->
objects
()
->
find
<
com
::
Folder
>
(
"deferred"
),
gfx
::
Renderer
::
DEFERRED
);
gfx
::
renderer
()
->
lighting_pass
(
*
gfx
::
light_system
()
->
lights
());
gfx
::
renderer
()
->
copy_depth_buffer
();
gfx
::
renderer
()
->
present_collection
(
gfx
::
object_system
()
->
objects
()
->
find
<
com
::
Folder
>
(
"forward"
),
gfx
::
Renderer
::
FORWARD
);
}
}
// namespace mak
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