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#include <maker/handlers/button_handler.hpp>
#include <gfx/index.hpp>
#include <osi/index.hpp>
#include <com/math_files.hpp>
#include <iostream>
#include <sstream>
#include <fstream>
namespace mak {
Presenter::Presenter()
: com::Runner{ self_name() }
{}
Presenter::~Presenter()
{}
void Presenter::initialize()
{
osi::presenters()->push_back<com::Folder>("maker")->push_back<com::Link>(self_name() + ".link", this);
gfx::Shader* forward_uniform_color_shader = gfx::shader_generators()->insert_shader_forward_uniform_color();
gfx::object_system()->push_frame_back(
gfx::object_system()->insert_object(
{ "grid" },
gfx::shader_generators()->insert_shader_forward_varying_color(),
gfx::buffer_generators()->insert_procedural_grid()
),
grid_frame()
);
// --- BEGIN test_box ---
com::Folder* const test_box = gfx::object_system()->insert_object(
{ "maker", "test_box" },
gfx::buffer_generators()->insert_procedural_box_solid({ 0.5f, 0.5f, 0.5f } , "test_box", { "maker" })
);
gfx::object_system()->push_frame_back(
test_box ,
root()->push_back<com::Folder>("test_box")->push_back<com::Frame>()
);
gfx::object_system()->get_uniforms(test_box)->push_back<com::FileVec3>("material_ambient_color", vec3{ 0.75f, 0.75f, 0 });
// The second instance
com::Frame* const frame2 = root()->push_back<com::Folder>("test_box_2")->push_back<com::Frame>();
frame2->move_origin({ 0.5f, 0, 1.5f });
gfx::object_system()->push_frame_back(test_box, frame2);
// --- END test_box ---
// Create gfx/ui/ and maker/ui/ folders
gfx::UiElement* ui_elem1 = gfx::ui_system()->insert_element("ui_elem1");
gfx::UiElement* ui_elem2 = gfx::ui_system()->insert_element("ui_elem2");
com::Folder* ui_elem_folder1 = root()->push_back<com::Folder>(ui_elem1->name());
com::Folder* ui_elem_folder2 = root()->push_back<com::Folder>(ui_elem2->name());
gfx::ui_system()->set_parent(ui_elem1, camera_frame());
gfx::ui_system()->set_parent(ui_elem2, camera_frame());
// Create buffer
gfx::Buffer* ui_buffer = gfx::buffer_generators()->insert_procedural_rectangle({ 1.0f, 1.0f }, "ui_buffer", { "ui" });
// Set variables
gfx::ui_system()->get_transform(ui_elem1)->set_position(vec2{ 0.03f, 0.02f});
gfx::ui_system()->get_transform(ui_elem1)->set_scale(vec2{ 0.01f, 0.005f});
gfx::ui_system()->get_transform(ui_elem2)->set_position(vec2{ -0.03f, 0.04f});
gfx::ui_system()->get_transform(ui_elem2)->set_scale(vec2{ 0.01f, 0.005f});
// Insert UI elements into object system
gfx::ui_system()->insert_object(ui_elem1, ui_elem_folder1, forward_uniform_color_shader, ui_buffer);
gfx::ui_system()->insert_object(ui_elem2, ui_elem_folder2, forward_uniform_color_shader, ui_buffer);
// --- BEGIN directional light ---
com::Frame* const frame_light = root()->push_back<com::Folder>("directional_light")->push_back<com::Frame>();
com::Folder* const dir_light = gfx::light_system()->insert_light<gfx::DirectionalLight>(
{ "global", "directional" },
frame_light,
vec4{ 0.75f, 0.75f, 0.75f, 1 }
);
// --- END directional light ---
// BEGIN Handlers
ButtonHandler* button_handler = root()->find<ButtonHandler>(ButtonHandler::self_name());
gfx::ui_system()->add_handler(ui_elem1, button_handler);
gfx::ui_system()->add_handler(ui_elem2, button_handler);
// END handlers
gfx::object_system()->insert_light(test_box, dir_light);
gfx::light_system()->insert_shadow_caster(dir_light, test_box);
print_tree(*gfx::root(), std::cout);
print_tree(*mak::root(), std::cout);
std::shared_ptr<gfx::font_mono_props> props = std::make_shared<gfx::font_mono_props>();
gfx::load_font_mono_props(std::filesystem::canonical(osi::data()->dir()) / "age" / "font" / "Consolas_16.txt", *props);
}
void Presenter::release()
{
osi::presenters()->find<com::Folder>("maker")->erase(self_name() + ".link");
root()->erase("test_box");
root()->erase("test_box2");
root()->erase("ui_elem1");
root()->erase("ui_elem2");