- Oct 13, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Batch is producing masks and texture (modified RenderMesh()).
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 12, 2016
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Vladimír Ulman authored
Normals are not used when drawing triangle edges.
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Vladimír Ulman authored
VTK reading must change the order of triangle vertices when importing them
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Finished tweaking of OpenGL vizual mode (depth buffer on, backfaces culling)
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 11, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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- Oct 10, 2016
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Vladimír Ulman authored
Calculation of the 3rd coordinate seems to work well -- at least for a sphere.
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
GetClosestPointOnQuadricSurface() is the one.
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- Oct 07, 2016
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Vladimír Ulman authored
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- Oct 06, 2016
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
Conflicts: cmath3d/TriangleMesh.cpp cmath3d/TriangleMesh.h
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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Vladimír Ulman authored
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