Loading CMakeLists.txt +1 −0 Original line number Diff line number Diff line Loading @@ -92,6 +92,7 @@ add_executable(final src/main.cpp src/application.cpp src/playback.cpp src/skybox.cpp ) add_dependencies(final Loading framework/include/mesh.hpp +8 −0 Original line number Diff line number Diff line Loading @@ -8,6 +8,14 @@ class Mesh { public: Mesh(std::vector<float> vertices, Material* material = nullptr) : Mesh(vertices, std::vector<float>(), std::vector<float>(), std::vector<uint32_t>(), material) { } Mesh(std::vector<float> vertices, std::vector<uint32_t> indices, Material* material = nullptr) Loading framework/include/texture.hpp +4 −4 Original line number Diff line number Diff line Loading @@ -6,12 +6,12 @@ class Texture { public: Texture(const std::string& path); Texture(const std::string& up, Texture(const std::string& front, const std::string& back, const std::string& up, const std::string& down, const std::string& left, const std::string& right, const std::string& top, const std::string& bottom); const std::string& left); ~Texture(); private: Loading framework/src/texture.cpp +7 −5 Original line number Diff line number Diff line Loading @@ -8,6 +8,7 @@ #include <vector> Texture::Texture(const std::string& filename) { int width, height, channels; stbi_set_flip_vertically_on_load(true); unsigned char* data = stbi_load(filename.c_str(), &width, &height, &channels, 4); Loading Loading @@ -38,16 +39,17 @@ Texture::Texture(const std::string& filename) { glTextureParameteri(_id, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } Texture::Texture(const std::string& up, Texture::Texture(const std::string& front, const std::string& back, const std::string& up, const std::string& down, const std::string& left, const std::string& right, const std::string& top, const std::string& bottom) { const std::string& left) { glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &_id); const char* faces[] { up.c_str(), down.c_str(), left.c_str(), right.c_str(), top.c_str(), bottom.c_str() front.c_str(), back.c_str(), up.c_str(), down.c_str(), right.c_str(), left.c_str() }; unsigned char* faceData[6]; Loading src/application.cpp +1 −5 Original line number Diff line number Diff line Loading @@ -116,11 +116,7 @@ void Application::render() { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, lightsBuffer); // Draw the skybox glDepthMask(GL_FALSE); glUseProgram(skyboxProgram.id()); glBindTextureUnit(0, skybox.id()); cube.draw(); glDepthMask(GL_TRUE); skybox.draw(); // Draw Jupiter glUseProgram(jupiterProgram.id()); Loading Loading
CMakeLists.txt +1 −0 Original line number Diff line number Diff line Loading @@ -92,6 +92,7 @@ add_executable(final src/main.cpp src/application.cpp src/playback.cpp src/skybox.cpp ) add_dependencies(final Loading
framework/include/mesh.hpp +8 −0 Original line number Diff line number Diff line Loading @@ -8,6 +8,14 @@ class Mesh { public: Mesh(std::vector<float> vertices, Material* material = nullptr) : Mesh(vertices, std::vector<float>(), std::vector<float>(), std::vector<uint32_t>(), material) { } Mesh(std::vector<float> vertices, std::vector<uint32_t> indices, Material* material = nullptr) Loading
framework/include/texture.hpp +4 −4 Original line number Diff line number Diff line Loading @@ -6,12 +6,12 @@ class Texture { public: Texture(const std::string& path); Texture(const std::string& up, Texture(const std::string& front, const std::string& back, const std::string& up, const std::string& down, const std::string& left, const std::string& right, const std::string& top, const std::string& bottom); const std::string& left); ~Texture(); private: Loading
framework/src/texture.cpp +7 −5 Original line number Diff line number Diff line Loading @@ -8,6 +8,7 @@ #include <vector> Texture::Texture(const std::string& filename) { int width, height, channels; stbi_set_flip_vertically_on_load(true); unsigned char* data = stbi_load(filename.c_str(), &width, &height, &channels, 4); Loading Loading @@ -38,16 +39,17 @@ Texture::Texture(const std::string& filename) { glTextureParameteri(_id, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } Texture::Texture(const std::string& up, Texture::Texture(const std::string& front, const std::string& back, const std::string& up, const std::string& down, const std::string& left, const std::string& right, const std::string& top, const std::string& bottom) { const std::string& left) { glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &_id); const char* faces[] { up.c_str(), down.c_str(), left.c_str(), right.c_str(), top.c_str(), bottom.c_str() front.c_str(), back.c_str(), up.c_str(), down.c_str(), right.c_str(), left.c_str() }; unsigned char* faceData[6]; Loading
src/application.cpp +1 −5 Original line number Diff line number Diff line Loading @@ -116,11 +116,7 @@ void Application::render() { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, lightsBuffer); // Draw the skybox glDepthMask(GL_FALSE); glUseProgram(skyboxProgram.id()); glBindTextureUnit(0, skybox.id()); cube.draw(); glDepthMask(GL_TRUE); skybox.draw(); // Draw Jupiter glUseProgram(jupiterProgram.id()); Loading