- Jul 13, 2021
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Gordon-F authored
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Jim Blandy authored
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Jim Blandy authored
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- Jul 12, 2021
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Dzmitry Malyshau authored
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- Jul 07, 2021
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João Capucho authored
Glsl doesn't have depth textures what it has is combined image/samplerShadow
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João Capucho authored
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João Capucho authored
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João Capucho authored
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João Capucho authored
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Gordon-F authored
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- Jul 06, 2021
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Jim Blandy authored
Since `BlockContext` now owns the `cached` table directly, there's no point in going through a helper function.
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Jim Blandy authored
Since the table of cached expressions is only meaningful within a single function, it's really something that should only be accessed from `BlockContext`. However, to save heap allocations, it makes sense to retain it in the `Writer` between functions. But the `Writer` field should have a different name, to ensure people don't use it by accident.
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Jim Blandy authored
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João Capucho authored
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João Capucho authored
Previously this was a bitcast
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João Capucho authored
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João Capucho authored
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João Capucho authored
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Dzmitry Malyshau authored
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Dzmitry Malyshau authored
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Dzmitry Malyshau authored
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Gordon-F authored
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Gordon-F authored
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Gordon-F authored
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Gordon-F authored
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- Jul 05, 2021
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Joshua Groves authored
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João Capucho authored
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João Capucho authored
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- Jul 04, 2021
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Joshua Groves authored
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- Jul 03, 2021
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Jasper St. Pierre authored
And remove the ability to read gl_Position in fragment.
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- Jul 02, 2021
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Jasper St. Pierre authored
Fixes issues with indexing vectors.
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Jasper St. Pierre authored
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Dzmitry Malyshau authored
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João Capucho authored
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João Capucho authored
Allow vector sources and scalar selector Do implicit conversions
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João Capucho authored
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Robert Swain authored
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- Jul 01, 2021
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Jasper St. Pierre authored
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João Capucho authored
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João Capucho authored
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