[glsl-in] Keep around extra linkage variables
WGSL will require this. Note that this still might cause some issues with multi-entry-point GLSL that I didn't know how to handle. That is, we will handle unused builtin inputs but not unused builtin outputs correctly right now. This is an existing issue though, not a regression. This is also provided as an option, but I feel like the more correct approach is to never strip linkage variables. We'll see though.
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