[glsl-out]: combined image sampler (#177)
* Added generation of the texture mappings to the glsl backend * Added a temporary workaround for the spirv shaders Fixed some parts that were using vulkan glsl * Made texture mapping not require a sampler * Used interface to build the texture map * Made global names mandatory except for sampler ones * Addressed more comments * Removed the temp fix for the spirv frontend * Addressed the comments
parent
e64f2837
Please register or sign in to comment