Ouputing selectionId to ID buffer
In order to be able to output it to the ID attachment in G buffer and use it for label placement WIP: interfacing selections from ChromatinViewport to LabelLayoutGener. WIP: im just confused Redo interfacing layout generator with current selections Prepared for final version, for now it doesn't work only because I'm not getting the right IDs in the ID attachment of g buffer Computing selection ID information for bins and sending to gpu write Doesn't work at this point (still getting zeroed out buffer values in shader) Guess I figured out the problem
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