distance transform step shader mostly ported
starting DT cpu side WIP: DT step compiles Global Blit function (WIP) Ideally I'd like to unify it so that you don't have to have different versions for regular/float textures and different formats... Distance Transform seems to be somewhat working... The issues was in initial contour seed value. It also seems that there is some scaling problem Found the bug in DT Small cleanup WIP: getting label placement using maximum distance from contour seed WIP: whole labeling process somehow works but is extremely unstable plus i had to do some magic constants to get the position to match
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