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normal pos calc, camera and objects fully use quat
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- data/shaders/lightshader.vert 2 additions, 1 deletiondata/shaders/lightshader.vert
- src/gfx/include/gfx/cam_control.hpp 1 addition, 2 deletionssrc/gfx/include/gfx/cam_control.hpp
- src/gfx/include/gfx/control.hpp 3 additions, 9 deletionssrc/gfx/include/gfx/control.hpp
- src/gfx/include/gfx/frame.hpp 5 additions, 4 deletionssrc/gfx/include/gfx/frame.hpp
- src/gfx/include/gfx/obj_control.hpp 0 additions, 6 deletionssrc/gfx/include/gfx/obj_control.hpp
- src/gfx/src/cam_control.cpp 6 additions, 1 deletionsrc/gfx/src/cam_control.cpp
- src/gfx/src/obj_control.cpp 0 additions, 5 deletionssrc/gfx/src/obj_control.cpp
- src/studio/src/simulator.cpp 2 additions, 2 deletionssrc/studio/src/simulator.cpp
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