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xpetr2
a8f5e7be
·
feat: Collision system and populating collision file
·
Nov 22, 2024
xmoravc2
22549c1f
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RigidBody separated to main body and parts
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Nov 22, 2024
xvincze
2661046e
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async font loading and possibility for multiple fonts on element
·
Nov 22, 2024
marek/context_copy
af92e89a
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Added on_clone_integration event to context item and usage in folder's copy* functions.
·
Nov 17, 2024
marek/frame_basis_vectors
8f596d7a
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Added getters of basis vectors to Frame.
·
Sep 13, 2024
main
default
protected
55ad53a5
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Removed duplicate implementation of print_tree and replaced unicode chars from the strings.
·
Sep 13, 2024
xbabic
ef2e3e98
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add condition node
·
May 22, 2024
!2
xvincze-text-rendering
cfadcb20
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fix num_glyphs calculation
·
May 10, 2024
xvincze-elem-struct
d5afb0fc
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remove free_type implementation
·
May 10, 2024
xbabic-emission
0747f4d5
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add emission to deferred PBR
·
May 06, 2024
xbabic-pbr
7d7ce786
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implement deferred PBR lighting quad shader
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May 06, 2024
xbabic-alpha
76cbb524
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expose depth writing configuration
·
Apr 18, 2024
xbabic-deferred-shading
495cd02b
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enable background color when using deferred rendering
·
Apr 09, 2024
shader-class-hierarchy
40dc3935
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hard-code built-in uniforms
·
Mar 30, 2024
xbabic-asynchronous-textures
3dab4caa
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add glGetError checkers
·
Mar 20, 2024
xbabic-phong
2a37513f
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add default shader and material
·
Mar 11, 2024