Skip to content
Snippets Groups Projects
Commit ebfe905b authored by Richard Pajerský's avatar Richard Pajerský
Browse files

Rotation adjustment preview works

parent fded70e9
No related branches found
No related tags found
No related merge requests found
......@@ -110,13 +110,58 @@ public class RegistrationCPEventListener {
public void resetTranslation() {
secondaryFace.resetTranslation();
canvas.renderScene();
}
public void resetRotation() {
secondaryFace.resetRotation();
canvas.renderScene();
}
public void resetScale() {
secondaryFace.resetScale();
canvas.renderScene();
}
public void setXTranslation(float value) {
secondaryFace.getTranslation().x = value;
canvas.renderScene();
}
public void setYTranslation(float value) {
secondaryFace.getTranslation().y = value;
canvas.renderScene();
}
public void setZTranslation(float value) {
secondaryFace.getTranslation().z = value;
canvas.renderScene();
}
public void setXRotation(float value) {
secondaryFace.getRotation().x = value;
canvas.renderScene();
}
public void setYRotation(float value) {
secondaryFace.getRotation().y = value;
canvas.renderScene();
}
public void setZRotation(float value) {
secondaryFace.getRotation().z = value;
canvas.renderScene();
}
public void setXScale() {
}
public void setYScale() {
}
public void setZScale() {
}
}
......@@ -147,10 +147,10 @@ public class SceneRenderer {
gl.glRotatef(obj.getRotation().x, 1f, 0f, 0f);
gl.glRotatef(obj.getRotation().y, 0f, 1f, 0f);
gl.glRotatef(obj.getRotation().z, 0f, 0f, 1f);
// move
/*// move
gl.glTranslatef(obj.getTranslation().x, obj.getTranslation().y, obj.getTranslation().z);
// scale
gl.glScalef(obj.getScale().x, obj.getScale().y, obj.getScale().z);
gl.glScalef(obj.getScale().x, obj.getScale().y, obj.getScale().z);*/
renderFacet(facet);
gl.glPopMatrix();
}
......
......@@ -64,3 +64,4 @@ PostRegistrationCP.rightRotationXButton.text=>
PostRegistrationCP.jLabel2.text=Translation:
PostRegistrationCP.jLabel3.text=Rotation:
PostRegistrationCP.jLabel4.text=Scale:
PostRegistrationCP.resetAllButton.text=reset all
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment