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Commit 36092a10 authored by Richard Pajerský's avatar Richard Pajerský
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Added back light

parent 2f3d960c
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......@@ -60,6 +60,7 @@ public class SceneRenderer {
gl.glEnable(GL2.GL_BLEND); // enable transparency
gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
}
/**
......@@ -119,6 +120,11 @@ public class SceneRenderer {
gl.glShadeModel(GL2.GL_SMOOTH);
// add back light
float[] pos = {0f, 0f, 1f, 0f};
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, pos, 0);
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, Color.white.getComponents(null), 0);
// set up transparent object to render later
if (((DrawableMesh)drawables.toArray()[0]).getTransparency() != 1) {
Collections.reverse((ArrayList)drawables);
......@@ -148,7 +154,7 @@ public class SceneRenderer {
Color color = obj.getColor();
float[] rgba = {color.getRed() / 255f, color.getGreen() / 255f,
color.getBlue() / 255f , obj.getTransparency()};
gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, rgba, 0);
//gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, rgba, 0);
gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, rgba, 0);
// set color of highlights
color = obj.getHighlights();
......
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