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Commit 2f3d960c authored by Richard Pajerský's avatar Richard Pajerský
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Wireframe removed

parent 0edd94ed
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...@@ -41,8 +41,6 @@ public class MouseRotationListener extends MouseAdapter { ...@@ -41,8 +41,6 @@ public class MouseRotationListener extends MouseAdapter {
*/ */
@Override @Override
public void mouseDragged(MouseEvent evt) { public void mouseDragged(MouseEvent evt) {
//JOptionPane.showMessageDialog(null, evt.getButton());
if (SwingUtilities.isLeftMouseButton(evt)) { if (SwingUtilities.isLeftMouseButton(evt)) {
double rotateX = -(lastY - evt.getY()) * rotationSpeed; double rotateX = -(lastY - evt.getY()) * rotationSpeed;
double rotateY = +(lastX - evt.getX()) * rotationSpeed; double rotateY = +(lastX - evt.getX()) * rotationSpeed;
......
...@@ -29,7 +29,6 @@ public class SceneRenderer { ...@@ -29,7 +29,6 @@ public class SceneRenderer {
private GL2 gl; private GL2 gl;
private boolean brightBackground = false; private boolean brightBackground = false;
private boolean wireframe = false;
/** /**
* Constructor. * Constructor.
...@@ -120,6 +119,7 @@ public class SceneRenderer { ...@@ -120,6 +119,7 @@ public class SceneRenderer {
gl.glShadeModel(GL2.GL_SMOOTH); gl.glShadeModel(GL2.GL_SMOOTH);
// set up transparent object to render later
if (((DrawableMesh)drawables.toArray()[0]).getTransparency() != 1) { if (((DrawableMesh)drawables.toArray()[0]).getTransparency() != 1) {
Collections.reverse((ArrayList)drawables); Collections.reverse((ArrayList)drawables);
} }
...@@ -141,7 +141,7 @@ public class SceneRenderer { ...@@ -141,7 +141,7 @@ public class SceneRenderer {
} }
/** /**
* Sets up material based on info from DrawableMesh * Sets up material
*/ */
private void setMaterial(DrawableMesh obj) { private void setMaterial(DrawableMesh obj) {
// set color // set color
...@@ -207,20 +207,6 @@ public class SceneRenderer { ...@@ -207,20 +207,6 @@ public class SceneRenderer {
gl.glLoadIdentity(); gl.glLoadIdentity();
} }
/**
* Sets the wire-frame rendering mode
*/
protected void setWireframeMode() {
this.wireframe = true;
}
/**
* Sets the "shaded" rendering mode (filled triangles)
*/
protected void setFillMode() {
this.wireframe = false;
}
/** /**
* Loops through the facet and render all the vertices as they are stored in corner table * Loops through the facet and render all the vertices as they are stored in corner table
* *
......
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