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Commits · b810ee0d6736d34d925b5526ab87cd1dfb2ae127
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Jul 04, 2025
Rigid Bodies collisions response improvements
· b810ee0d
Libor Moravčík
authored
Mar 18, 2025
and
Libor Moravčík
committed
Jul 04, 2025
b810ee0d
Cache type reworked, lambda cache for constraints solver fixed
· 5eb725fd
Libor Moravčík
authored
Mar 16, 2025
and
Libor Moravčík
committed
Jul 04, 2025
5eb725fd
refactoring broad phase collision code and collision system
· b573a3b0
Libor Moravčík
authored
Mar 14, 2025
and
Libor Moravčík
committed
Jul 04, 2025
b573a3b0
Fixed scene reload
· 6fc493e8
Libor Moravčík
authored
Mar 12, 2025
and
Libor Moravčík
committed
Jul 04, 2025
6fc493e8
Added <optional> header to geometry/mesh.hpp
· 98da646c
Libor Moravčík
authored
Mar 12, 2025
and
Libor Moravčík
committed
Jul 04, 2025
98da646c
Removed ShapeCollider class, improved code readability on some places
· 90921a79
Libor Moravčík
authored
Mar 12, 2025
and
Libor Moravčík
committed
Jul 04, 2025
90921a79
Improvements to contact manifold and box box collision
· 6554cb9a
Libor Moravčík
authored
Mar 10, 2025
and
Libor Moravčík
committed
Jul 04, 2025
6554cb9a
Removed [[nodiscard]], moved specific pair collisions to separate classes, wip...
· a81cb3fc
Libor Moravčík
authored
Mar 06, 2025
and
Libor Moravčík
committed
Jul 04, 2025
a81cb3fc
Fixed world reloading
· 0c97f53b
Libor Moravčík
authored
Mar 04, 2025
and
Libor Moravčík
committed
Jul 04, 2025
0c97f53b
Removing world from rigid body simulator cache
· 3cd84723
Libor Moravčík
authored
Mar 01, 2025
and
Libor Moravčík
committed
Jul 04, 2025
3cd84723
Fixed face identification Mesh::compute_feature_id, face now differentiates...
· 8e09e1b4
Libor Moravčík
authored
Feb 28, 2025
and
Libor Moravčík
committed
Jul 04, 2025
8e09e1b4
Refactoring, improvements and fixes for contact manifold generation and contact identification
· dff644a6
Libor Moravčík
authored
Feb 28, 2025
and
Libor Moravčík
committed
Jul 04, 2025
dff644a6
Fixed compilation issues on Linux (except deprecated code)
· 4872b36d
Marek Trtik
authored
Feb 23, 2025
and
Libor Moravčík
committed
Jul 04, 2025
4872b36d
Trials with manifold generation
· 0d657753
Libor Moravčík
authored
Feb 19, 2025
and
Libor Moravčík
committed
Jul 04, 2025
0d657753
Phx module changes
· 50daebf7
Libor Moravčík
authored
Feb 07, 2025
and
Libor Moravčík
committed
Jul 04, 2025
50daebf7
CollisionSystem
· 4448a940
Libor Moravčík
authored
Feb 07, 2025
and
Libor Moravčík
committed
Jul 04, 2025
4448a940
BufferGenerators: Added parameters with default values
· 0f02e457
Libor Moravčík
authored
Feb 07, 2025
and
Libor Moravčík
committed
Jul 04, 2025
0f02e457
Body system methods reworked, debugging current implementation of contact manifold
· 68884bf4
Libor Moravčík
authored
Feb 04, 2025
and
Libor Moravčík
committed
Jul 04, 2025
68884bf4
Fixed division by 0 in epa algorithm
· 3993e617
Libor Moravčík
authored
Feb 03, 2025
and
Libor Moravčík
committed
Jul 04, 2025
3993e617
Cache object fix, added missing free_ids pop_back when reusing id for stored item in cache
· 078976a5
Libor Moravčík
authored
Dec 27, 2024
and
Libor Moravčík
committed
Jul 04, 2025
078976a5
Collision Detection returns NANs on normal
· f7d5450d
Libor Moravčík
authored
Dec 19, 2024
and
Libor Moravčík
committed
Jul 04, 2025
f7d5450d
Added local points as a part of contact ID for bullet
· ee5bc994
Libor Moravčík
authored
Dec 19, 2024
and
Libor Moravčík
committed
Jul 04, 2025
ee5bc994
Fixing and refactoring contacts and contact manifolds
· 48190760
Libor Moravčík
authored
Dec 19, 2024
and
Libor Moravčík
committed
Jul 04, 2025
48190760
WIP slowly finalizing native collision detection integration
· 3937d5ef
Libor Moravčík
authored
Dec 19, 2024
and
Libor Moravčík
committed
Jul 04, 2025
3937d5ef
Frame renderer replaced by DebugRenderer::draw_frame, drawing colliders and...
· 6e1e420b
Libor Moravčík
authored
Dec 18, 2024
and
Libor Moravčík
committed
Jul 04, 2025
6e1e420b
Fixes to computation of inertia tensor for compound body
· a5b2333a
Libor Moravčík
authored
Dec 18, 2024
and
Libor Moravčík
committed
Jul 04, 2025
a5b2333a
reworked and fixed frame renderer
· 75b7b0ca
Libor Moravčík
authored
Dec 16, 2024
and
Libor Moravčík
committed
Jul 04, 2025
75b7b0ca
fixing caching bugs
· f578d99d
Libor Moravčík
authored
Dec 16, 2024
and
Libor Moravčík
committed
Jul 04, 2025
f578d99d
Fixes and enhancements to cache, fixing bullet phx objects destructions,...
· fc8c87a2
Libor Moravčík
authored
Dec 15, 2024
and
Libor Moravčík
committed
Jul 04, 2025
fc8c87a2
Removed print from context.cpp
· 996f1327
Libor Moravčík
authored
Dec 15, 2024
and
Libor Moravčík
committed
Jul 04, 2025
996f1327
refactor: Reverted parallelisation of narrow brute-force
· 00230730
Michal Petr
authored
Dec 14, 2024
and
Libor Moravčík
committed
Jul 04, 2025
00230730
refactor: Renamed the FaceClip algorithm to FaceBrute
· 779c5095
Michal Petr
authored
Dec 14, 2024
and
Libor Moravčík
committed
Jul 04, 2025
779c5095
feat: Narrow-phase bruteforce
· ff4ad95c
Michal Petr
authored
Dec 14, 2024
and
Libor Moravčík
committed
Jul 04, 2025
ff4ad95c
fix: Wrong distance point-triangle calculation
· e9c30821
Michal Petr
authored
Dec 13, 2024
and
Libor Moravčík
committed
Jul 04, 2025
e9c30821
Added comments to cache, fixes to bullet phx objects casting
· 9a888ad6
Libor Moravčík
authored
Dec 15, 2024
and
Libor Moravčík
committed
Jul 04, 2025
9a888ad6
feat: Name of raycast algorithms
· 53c1a0d9
Michal Petr
authored
Dec 13, 2024
and
Libor Moravčík
committed
Jul 04, 2025
53c1a0d9
fix: AABB tree inserting
· 0bac0ee5
Michal Petr
authored
Dec 13, 2024
and
Libor Moravčík
committed
Jul 04, 2025
0bac0ee5
fix: Incorrect clipping of ray
· cd0cb3c5
Michal Petr
authored
Dec 13, 2024
and
Libor Moravčík
committed
Jul 04, 2025
cd0cb3c5
fix: GJK wrong cache with binary
· b3998307
Michal Petr
authored
Dec 12, 2024
and
Libor Moravčík
committed
Jul 04, 2025
b3998307
fix: Compilation error
· 20fedf5d
Michal Petr
authored
Dec 12, 2024
and
Libor Moravčík
committed
Jul 04, 2025
20fedf5d
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