Loading src/main_Generator.cpp +16 −15 Original line number Diff line number Diff line Loading @@ -22,29 +22,30 @@ ActiveMesh mesh; std::vector< std::vector<int> > tipOffsets; bool LoadNewMesh(const char* path,const int ID,const int fileNo); int RenderMesh(int fileNo); int RenderMesh(const char* path,int fileNo); int main(int argc,char **argv) { if (argc != 3 && argc != 4) if (argc != 4 && argc != 5) { //I'm executed with no params, provide help std::cout << "ADD SOME HEADER INFORMATION HERE\n\n"; std::cout << "params: path_to_datasets dataset_ID [time_point]\n\n"; std::cout << "params: path_to_VTKs path_to_output dataset_ID [time_point] [no_of_time_points]\n\n"; std::cout << "The program will try to load object files (cell body volumetric mesh and\n" "filopodia skeleton definition) iteratively (starting from 0th time point)\n" "until it fails loading cell body file. Filopodia files for the current time\n" "point are tried from the index 1. If the optional time_point parameter is\n" "given, it will start loading objects from this time point.\n"; "given, it will start loading objects from this time point. If the second optional\n" "parameter is given, maximum of no_of_time_points is processed.\n"; return(-1); } //determine the first time point to start with int i=0; if (argc == 4) i=atoi(argv[3]); if (argc == 5) i=atoi(argv[4]); //get dataset ID int ID=atoi(argv[2]); int ID=atoi(argv[3]); //I'm called as generator/simulator, init the situation... ParamsSetup(); Loading Loading @@ -75,7 +76,7 @@ int main(int argc,char **argv) std::cout << f << ": normals #: " << mesh.Ftree[f].norm.size() << "\n"; } RenderMesh(i); RenderMesh(argv[2],i); ++i; } Loading Loading @@ -204,7 +205,7 @@ bool LoadNewMesh(const char* path,const int ID,const int fileNo) #define DO_PHASE_II_AND_III #define DO_ANISOTROPIC_OUTPUT int RenderMesh(int fileNo) int RenderMesh(const char* path,int fileNo) { //setup isotropic(!) image for mask-output of the simulated cell i3d::Image3d<i3d::GRAY16> mask; Loading @@ -226,7 +227,7 @@ int RenderMesh(int fileNo) std::cout << "exporting isotropic mask #" << fileNo << "\n"; char fileName[1024]; sprintf(fileName,"ISOmask_t%03d.tif",fileNo); sprintf(fileName,"%s/ISOmask_t%03d.tif",path,fileNo); mask.SaveImage(fileName); //updates the texture fl. points Loading Loading @@ -279,11 +280,11 @@ int RenderMesh(int fileNo) /* //uncomment if you want to see the FF for the cell body char n[1024]; sprintf(n,"new_vx_%03d.ics",fileNo); sprintf(n,"%s/new_vx_%03d.ics",path,fileNo); FF.x->SaveImage(n); sprintf(n,"new_vy_%03d.ics",fileNo); sprintf(n,"%s/new_vy_%03d.ics",path,fileNo); FF.y->SaveImage(n); sprintf(n,"new_vz_%03d.ics",fileNo); sprintf(n,"%s/new_vz_%03d.ics",path,fileNo); FF.z->SaveImage(n); */ Loading Loading @@ -311,7 +312,7 @@ int RenderMesh(int fileNo) //i3d::Image3d<i3d::GRAY16> texture; //mesh.RenderOneTimeTexture(mask,texture); sprintf(fileName,"phantom_t%03d.tif",fileNo); sprintf(fileName,"%s/phantom_t%03d.tif",path,fileNo); texture.SaveImage(fileName); #ifdef DO_PHASE_II_AND_III Loading @@ -336,12 +337,12 @@ int RenderMesh(int fileNo) //save the texture and that's it for texture image std::cout << "exporting texture #" << fileNo << "\n"; sprintf(fileName,"texture_t%03d.tif",fileNo); sprintf(fileName,"%s/texture_t%03d.tif",path,fileNo); texture.SaveImage(fileName); std::cout << "exporting mask #" << fileNo << "\n"; sprintf(fileName,"mask_t%03d.tif",fileNo); sprintf(fileName,"%s/mask_t%03d.tif",path,fileNo); #ifdef DO_PHASE_II_AND_III #ifdef DO_ANISOTROPIC_OUTPUT //re-render (!, instead of resampling) also the mask before exporting Loading Loading
src/main_Generator.cpp +16 −15 Original line number Diff line number Diff line Loading @@ -22,29 +22,30 @@ ActiveMesh mesh; std::vector< std::vector<int> > tipOffsets; bool LoadNewMesh(const char* path,const int ID,const int fileNo); int RenderMesh(int fileNo); int RenderMesh(const char* path,int fileNo); int main(int argc,char **argv) { if (argc != 3 && argc != 4) if (argc != 4 && argc != 5) { //I'm executed with no params, provide help std::cout << "ADD SOME HEADER INFORMATION HERE\n\n"; std::cout << "params: path_to_datasets dataset_ID [time_point]\n\n"; std::cout << "params: path_to_VTKs path_to_output dataset_ID [time_point] [no_of_time_points]\n\n"; std::cout << "The program will try to load object files (cell body volumetric mesh and\n" "filopodia skeleton definition) iteratively (starting from 0th time point)\n" "until it fails loading cell body file. Filopodia files for the current time\n" "point are tried from the index 1. If the optional time_point parameter is\n" "given, it will start loading objects from this time point.\n"; "given, it will start loading objects from this time point. If the second optional\n" "parameter is given, maximum of no_of_time_points is processed.\n"; return(-1); } //determine the first time point to start with int i=0; if (argc == 4) i=atoi(argv[3]); if (argc == 5) i=atoi(argv[4]); //get dataset ID int ID=atoi(argv[2]); int ID=atoi(argv[3]); //I'm called as generator/simulator, init the situation... ParamsSetup(); Loading Loading @@ -75,7 +76,7 @@ int main(int argc,char **argv) std::cout << f << ": normals #: " << mesh.Ftree[f].norm.size() << "\n"; } RenderMesh(i); RenderMesh(argv[2],i); ++i; } Loading Loading @@ -204,7 +205,7 @@ bool LoadNewMesh(const char* path,const int ID,const int fileNo) #define DO_PHASE_II_AND_III #define DO_ANISOTROPIC_OUTPUT int RenderMesh(int fileNo) int RenderMesh(const char* path,int fileNo) { //setup isotropic(!) image for mask-output of the simulated cell i3d::Image3d<i3d::GRAY16> mask; Loading @@ -226,7 +227,7 @@ int RenderMesh(int fileNo) std::cout << "exporting isotropic mask #" << fileNo << "\n"; char fileName[1024]; sprintf(fileName,"ISOmask_t%03d.tif",fileNo); sprintf(fileName,"%s/ISOmask_t%03d.tif",path,fileNo); mask.SaveImage(fileName); //updates the texture fl. points Loading Loading @@ -279,11 +280,11 @@ int RenderMesh(int fileNo) /* //uncomment if you want to see the FF for the cell body char n[1024]; sprintf(n,"new_vx_%03d.ics",fileNo); sprintf(n,"%s/new_vx_%03d.ics",path,fileNo); FF.x->SaveImage(n); sprintf(n,"new_vy_%03d.ics",fileNo); sprintf(n,"%s/new_vy_%03d.ics",path,fileNo); FF.y->SaveImage(n); sprintf(n,"new_vz_%03d.ics",fileNo); sprintf(n,"%s/new_vz_%03d.ics",path,fileNo); FF.z->SaveImage(n); */ Loading Loading @@ -311,7 +312,7 @@ int RenderMesh(int fileNo) //i3d::Image3d<i3d::GRAY16> texture; //mesh.RenderOneTimeTexture(mask,texture); sprintf(fileName,"phantom_t%03d.tif",fileNo); sprintf(fileName,"%s/phantom_t%03d.tif",path,fileNo); texture.SaveImage(fileName); #ifdef DO_PHASE_II_AND_III Loading @@ -336,12 +337,12 @@ int RenderMesh(int fileNo) //save the texture and that's it for texture image std::cout << "exporting texture #" << fileNo << "\n"; sprintf(fileName,"texture_t%03d.tif",fileNo); sprintf(fileName,"%s/texture_t%03d.tif",path,fileNo); texture.SaveImage(fileName); std::cout << "exporting mask #" << fileNo << "\n"; sprintf(fileName,"mask_t%03d.tif",fileNo); sprintf(fileName,"%s/mask_t%03d.tif",path,fileNo); #ifdef DO_PHASE_II_AND_III #ifdef DO_ANISOTROPIC_OUTPUT //re-render (!, instead of resampling) also the mask before exporting Loading