Loading src/TriangleMesh.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -338,8 +338,8 @@ int ActiveMesh::ImportVTK(const char *filename) //surface version //save v1,v2,v3 (TODO: if not already saved...) //make triangles use CW winding order ID.push_back(v1); ID.push_back(v3); ID.push_back(v2); ID.push_back(v3); norm.push_back(fictiveNormal); --itemCount; Loading Loading
src/TriangleMesh.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -338,8 +338,8 @@ int ActiveMesh::ImportVTK(const char *filename) //surface version //save v1,v2,v3 (TODO: if not already saved...) //make triangles use CW winding order ID.push_back(v1); ID.push_back(v3); ID.push_back(v2); ID.push_back(v3); norm.push_back(fictiveNormal); --itemCount; Loading