Loading Assets/Prefabs/Enemy.prefab +5 −5 Original line number Diff line number Diff line Loading @@ -53,7 +53,7 @@ MonoBehaviour: m_EditorClassIdentifier: Player: {fileID: 0} StartHealth: 100 Speed: 3 Speed: 4 ScoreKeeper: {fileID: 0} --- !u!54 &467878737505383393 Rigidbody: Loading Loading @@ -98,10 +98,10 @@ MonoBehaviour: m_EditorClassIdentifier: Bounds: serializedVersion: 2 x: -25 y: -25 width: 50 height: 50 x: -20 y: -10 width: 40 height: 40 --- !u!114 &4126692984388648405 MonoBehaviour: m_ObjectHideFlags: 0 Loading Assets/Prefabs/Enemy2.prefab +1 −1 Original line number Diff line number Diff line Loading @@ -53,7 +53,7 @@ MonoBehaviour: m_EditorClassIdentifier: Player: {fileID: 0} StartHealth: 200 Speed: 1 Speed: 2 ScoreKeeper: {fileID: 0} --- !u!54 &5639505320926117067 Rigidbody: Loading Assets/Scripts/DumbEnemy.cs +1 −1 Original line number Diff line number Diff line Loading @@ -42,7 +42,7 @@ public class DumbEnemy : MonoBehaviour, IKillable public void FixedUpdate() { var direction = EndCondition.IsGameOver ? Vector3.back : Player.transform.position - transform.position; rigidbody.velocity = (rigidbody.velocity + direction).normalized * Speed; rigidbody.velocity = (Vector3.back * 2 + direction.normalized).normalized * Speed; rigidbody.rotation = originalRotation * Quaternion.FromToRotation(Vector3.back, rigidbody.velocity); } } Loading
Assets/Prefabs/Enemy.prefab +5 −5 Original line number Diff line number Diff line Loading @@ -53,7 +53,7 @@ MonoBehaviour: m_EditorClassIdentifier: Player: {fileID: 0} StartHealth: 100 Speed: 3 Speed: 4 ScoreKeeper: {fileID: 0} --- !u!54 &467878737505383393 Rigidbody: Loading Loading @@ -98,10 +98,10 @@ MonoBehaviour: m_EditorClassIdentifier: Bounds: serializedVersion: 2 x: -25 y: -25 width: 50 height: 50 x: -20 y: -10 width: 40 height: 40 --- !u!114 &4126692984388648405 MonoBehaviour: m_ObjectHideFlags: 0 Loading
Assets/Prefabs/Enemy2.prefab +1 −1 Original line number Diff line number Diff line Loading @@ -53,7 +53,7 @@ MonoBehaviour: m_EditorClassIdentifier: Player: {fileID: 0} StartHealth: 200 Speed: 1 Speed: 2 ScoreKeeper: {fileID: 0} --- !u!54 &5639505320926117067 Rigidbody: Loading
Assets/Scripts/DumbEnemy.cs +1 −1 Original line number Diff line number Diff line Loading @@ -42,7 +42,7 @@ public class DumbEnemy : MonoBehaviour, IKillable public void FixedUpdate() { var direction = EndCondition.IsGameOver ? Vector3.back : Player.transform.position - transform.position; rigidbody.velocity = (rigidbody.velocity + direction).normalized * Speed; rigidbody.velocity = (Vector3.back * 2 + direction.normalized).normalized * Speed; rigidbody.rotation = originalRotation * Quaternion.FromToRotation(Vector3.back, rigidbody.velocity); } }