using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class ScoreKeeper : MonoBehaviour
{
    public TextMeshProUGUI Text;
    public static int Score;
    public int Padding = 9;

    public void Update()
    {
        Text.text = Score.ToString().PadLeft(9, '0');
    }
}
