= PV255 Game Development Log

== Week 01 (2020-10-11)

image:week01.png[width=500rem]

Changes::
* Found a model of the Utah Teapot that's hopefully alright with regards to licensing:
  https://graphics.cs.utah.edu/courses/cs6620/fall2019/?prj=5
* Added a rudimentary SpaceshipController.
* Added two particle systems -- one for the ship's fumes and one for its shots.

Time spent::
Approximately two teapots of Earl Grey and a mug of coffee (~4 hours).

== Week 02 (2020-10-18)

image:week02.png[width=500rem]

Changes::
* Added an enemy prefab.
* Invented a God, which then said "Let there be enemies."
* Added collisions between the spaceship and enemies.
* Forced the particle system of shots to collide with the ships as well.

Time spent::
A teapot of Irish Breakfast and some water (~4 hours).

== Week 03 (2020-10-25)

image:week03_0.png[width=500rem]

image:week03_1.png[width=500rem]

Changes::
* Replaced particle systems with the `TeapotGun` and `Selfdestruct` scripts.
* Implemented the collisions of projectiles that I forgot about last week.
* Added a lovely menu (feat. Cascadia).
* Added a very pleasant "Game Over" overlay.
* Added an "arrival" animation for the protagonist (it could still use some work).
* Added health bars (not very pretty as of now).
* Added a score counter.

Time spent::
An entire sunday worth of tea (~12 hours).
