Loading src/application.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -163,6 +163,7 @@ void Application::render() { void Application::onResize(GLFWwindow *window, int width, int height) { this->width = width; this->height = height; glViewport(0, 0, width, height); //glDeleteTextures(1, &postprocessFramebufferColor); //glDeleteTextures(1, &postprocessFramebufferDepth); Loading src/application.hpp +1 −1 Original line number Diff line number Diff line Loading @@ -91,7 +91,7 @@ private: GLuint postprocessFramebufferColor = 0; GLuint postprocessFramebufferDepth = 0; Playback playback = Playback("music/hot_damned.flac"); Playback playback = Playback("music/defenestraight_to_my_heart.flac"); double time = 0.0f; double lastTime = 0.0f; Loading todo.txt +2 −2 Original line number Diff line number Diff line Loading @@ -3,12 +3,12 @@ Minimum Requirements [x] 8 objects loaded from files [x] 3 different objects loaded from files [x] Animation [ ] At least 2 lights [x] At least 2 lights Additional techniques [x] Skybox [x] Normal Maps [ ] Secondary Lights [x] Secondary Lights [x] Toon Shading - Very simple one [maybe] Simple Physics - Arguably, since I have angular acceleration :D [maybe] Procedural Textures - Arguably, although the Jupiter effect is caused by noise Loading Loading
src/application.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -163,6 +163,7 @@ void Application::render() { void Application::onResize(GLFWwindow *window, int width, int height) { this->width = width; this->height = height; glViewport(0, 0, width, height); //glDeleteTextures(1, &postprocessFramebufferColor); //glDeleteTextures(1, &postprocessFramebufferDepth); Loading
src/application.hpp +1 −1 Original line number Diff line number Diff line Loading @@ -91,7 +91,7 @@ private: GLuint postprocessFramebufferColor = 0; GLuint postprocessFramebufferDepth = 0; Playback playback = Playback("music/hot_damned.flac"); Playback playback = Playback("music/defenestraight_to_my_heart.flac"); double time = 0.0f; double lastTime = 0.0f; Loading
todo.txt +2 −2 Original line number Diff line number Diff line Loading @@ -3,12 +3,12 @@ Minimum Requirements [x] 8 objects loaded from files [x] 3 different objects loaded from files [x] Animation [ ] At least 2 lights [x] At least 2 lights Additional techniques [x] Skybox [x] Normal Maps [ ] Secondary Lights [x] Secondary Lights [x] Toon Shading - Very simple one [maybe] Simple Physics - Arguably, since I have angular acceleration :D [maybe] Procedural Textures - Arguably, although the Jupiter effect is caused by noise Loading