Commit f3badf52 authored by Adam Štěpánek's avatar Adam Štěpánek
Browse files

Use Defenestraight to my heart

parent 3b71257a
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+1 −0
Original line number Diff line number Diff line
@@ -163,6 +163,7 @@ void Application::render() {
void Application::onResize(GLFWwindow *window, int width, int height) {
	this->width = width;
	this->height = height;
	glViewport(0, 0, width, height);

	//glDeleteTextures(1, &postprocessFramebufferColor);
	//glDeleteTextures(1, &postprocessFramebufferDepth);
+1 −1
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@@ -91,7 +91,7 @@ private:
	GLuint postprocessFramebufferColor = 0;
	GLuint postprocessFramebufferDepth = 0;

	Playback playback = Playback("music/hot_damned.flac");
	Playback playback = Playback("music/defenestraight_to_my_heart.flac");

	double time = 0.0f;
	double lastTime = 0.0f;
+2 −2
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@@ -3,12 +3,12 @@ Minimum Requirements
[x] 8 objects loaded from files
[x] 3 different objects loaded from files
[x] Animation
[ ] At least 2 lights
[x] At least 2 lights

Additional techniques
[x] Skybox
[x] Normal Maps
[ ] Secondary Lights
[x] Secondary Lights
[x] Toon Shading - Very simple one
[maybe] Simple Physics - Arguably, since I have angular acceleration :D
[maybe] Procedural Textures - Arguably, although the Jupiter effect is caused by noise