Loading Comparison/src/main/java/cz/fidentis/analyst/face/HumanFace.java +1 −1 Original line number Diff line number Diff line Loading @@ -185,7 +185,7 @@ public class HumanFace implements MeshListener, Serializable { } /** * Reads feature points from a file with the given path. * Reads feature points from a file on the given path. * * @param path Directory where the file is located * @param fileName Name of the file Loading Comparison/src/main/java/cz/fidentis/analyst/visitors/mesh/PrioritySphere.java +1 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,7 @@ import javax.vecmath.Point3d; * This visitor computes priorities of vertices of a mesh facet according to their absolute distance from * the given {@link PrioritySphere#sphereCenterPosition} point. * <ul> * <li>1 is maximal priority; 0 is minimal priority</li> * <li>The closer a vertex is to {@link PrioritySphere#sphereCenterPosition}, the higher its priority is.</li> * <li>Vertices that are further than {@link PrioritySphere#sphereRadius} from {@link PrioritySphere#sphereCenterPosition} * have priority equal to 0.</li> Loading Loading
Comparison/src/main/java/cz/fidentis/analyst/face/HumanFace.java +1 −1 Original line number Diff line number Diff line Loading @@ -185,7 +185,7 @@ public class HumanFace implements MeshListener, Serializable { } /** * Reads feature points from a file with the given path. * Reads feature points from a file on the given path. * * @param path Directory where the file is located * @param fileName Name of the file Loading
Comparison/src/main/java/cz/fidentis/analyst/visitors/mesh/PrioritySphere.java +1 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,7 @@ import javax.vecmath.Point3d; * This visitor computes priorities of vertices of a mesh facet according to their absolute distance from * the given {@link PrioritySphere#sphereCenterPosition} point. * <ul> * <li>1 is maximal priority; 0 is minimal priority</li> * <li>The closer a vertex is to {@link PrioritySphere#sphereCenterPosition}, the higher its priority is.</li> * <li>Vertices that are further than {@link PrioritySphere#sphereRadius} from {@link PrioritySphere#sphereCenterPosition} * have priority equal to 0.</li> Loading