Commit 9933957a authored by Daniel Schramm's avatar Daniel Schramm
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Typo fixed

parent df6af6fe
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Original line number Diff line number Diff line
@@ -28,7 +28,7 @@ import javax.vecmath.Point3d;
 * to inspect multiple human faces simultaneously.
 * </p>
 * <p>
 * The distance is computer either as absolute or relative. Absolute
 * The distance is computed either as absolute or relative. Absolute
 * represents Euclidean distance (all numbers are positive). On the contrary,
 * relative distance considers orientation of the visited face's facets (determined by its normal vectors)
 * and produces positive or negative distances depending on whether the primary
+1 −1
Original line number Diff line number Diff line
@@ -39,7 +39,7 @@ import javax.vecmath.Point3d;
 * to inspect multiple meshes simultaneously. 
 * </p>
 * <p>
 * The distance is computer either as absolute or relative. Absolute
 * The distance is computed either as absolute or relative. Absolute
 * represents Euclidean distance (all numbers are positive). On the contrary, 
 * relative distance considers orientation of the visited mesh (determined by its normal vectors)
 * and produces positive or negative distances depending on whether the primary