Loading Comparison/src/main/java/cz/fidentis/analyst/visitors/face/HausdorffDistancePrioritized.java +1 −1 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ import javax.vecmath.Point3d; * to inspect multiple human faces simultaneously. * </p> * <p> * The distance is computer either as absolute or relative. Absolute * The distance is computed either as absolute or relative. Absolute * represents Euclidean distance (all numbers are positive). On the contrary, * relative distance considers orientation of the visited face's facets (determined by its normal vectors) * and produces positive or negative distances depending on whether the primary Loading Comparison/src/main/java/cz/fidentis/analyst/visitors/mesh/HausdorffDistance.java +1 −1 Original line number Diff line number Diff line Loading @@ -39,7 +39,7 @@ import javax.vecmath.Point3d; * to inspect multiple meshes simultaneously. * </p> * <p> * The distance is computer either as absolute or relative. Absolute * The distance is computed either as absolute or relative. Absolute * represents Euclidean distance (all numbers are positive). On the contrary, * relative distance considers orientation of the visited mesh (determined by its normal vectors) * and produces positive or negative distances depending on whether the primary Loading Loading
Comparison/src/main/java/cz/fidentis/analyst/visitors/face/HausdorffDistancePrioritized.java +1 −1 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ import javax.vecmath.Point3d; * to inspect multiple human faces simultaneously. * </p> * <p> * The distance is computer either as absolute or relative. Absolute * The distance is computed either as absolute or relative. Absolute * represents Euclidean distance (all numbers are positive). On the contrary, * relative distance considers orientation of the visited face's facets (determined by its normal vectors) * and produces positive or negative distances depending on whether the primary Loading
Comparison/src/main/java/cz/fidentis/analyst/visitors/mesh/HausdorffDistance.java +1 −1 Original line number Diff line number Diff line Loading @@ -39,7 +39,7 @@ import javax.vecmath.Point3d; * to inspect multiple meshes simultaneously. * </p> * <p> * The distance is computer either as absolute or relative. Absolute * The distance is computed either as absolute or relative. Absolute * represents Euclidean distance (all numbers are positive). On the contrary, * relative distance considers orientation of the visited mesh (determined by its normal vectors) * and produces positive or negative distances depending on whether the primary Loading