Loading MeshAlgorithms/src/main/java/cz/fidentis/analyst/mesh/GlyphCalculator.java +1 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,7 @@ import java.util.List; */ public class GlyphCalculator extends MeshVisitor { private final List<MeshFacet> facets = new ArrayList<>(); private final double NEIGHBOURHOOD_DISTANCE = 100; //squared for efficiency private static final double NEIGHBOURHOOD_DISTANCE = 100; //squared for efficiency /** * Constructor Loading MeshModel/src/main/java/cz/fidentis/analyst/mesh/core/PrincipalCurvature.java +2 −0 Original line number Diff line number Diff line Loading @@ -9,6 +9,8 @@ import javax.vecmath.Vector3d; * @param minCurvature minimum value of curvature of a surface point * @param maxCurvatureDir direction of the maximum principal curvature * @param minCurvatureDir direction of the minimum principal curvature * * @author Ondrej Simecek */ public record PrincipalCurvature(double maxCurvature, double minCurvature, Vector3d maxCurvatureDir, Vector3d minCurvatureDir) { } Rendering/src/main/java/cz/fidentis/analyst/rendering/shaders/ShadersManager.java +2 −2 Original line number Diff line number Diff line Loading @@ -109,11 +109,11 @@ public class ShadersManager { private static final float[] FOG_COLOR = {0f, 0f, 1.0f, 1.0f}; private int fogVersion = 0; private final int SHADOW_RATIO = 2; private static final int SHADOW_RATIO = 2; private boolean useGlyphs = false; private final int MAX_GLYPHS = 40; private static final int MAX_GLYPHS = 40; private final float[] lightModelViewMatrix = new float[16]; private final float[] lightProjectionMatrix = new float[16]; Loading Loading
MeshAlgorithms/src/main/java/cz/fidentis/analyst/mesh/GlyphCalculator.java +1 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,7 @@ import java.util.List; */ public class GlyphCalculator extends MeshVisitor { private final List<MeshFacet> facets = new ArrayList<>(); private final double NEIGHBOURHOOD_DISTANCE = 100; //squared for efficiency private static final double NEIGHBOURHOOD_DISTANCE = 100; //squared for efficiency /** * Constructor Loading
MeshModel/src/main/java/cz/fidentis/analyst/mesh/core/PrincipalCurvature.java +2 −0 Original line number Diff line number Diff line Loading @@ -9,6 +9,8 @@ import javax.vecmath.Vector3d; * @param minCurvature minimum value of curvature of a surface point * @param maxCurvatureDir direction of the maximum principal curvature * @param minCurvatureDir direction of the minimum principal curvature * * @author Ondrej Simecek */ public record PrincipalCurvature(double maxCurvature, double minCurvature, Vector3d maxCurvatureDir, Vector3d minCurvatureDir) { }
Rendering/src/main/java/cz/fidentis/analyst/rendering/shaders/ShadersManager.java +2 −2 Original line number Diff line number Diff line Loading @@ -109,11 +109,11 @@ public class ShadersManager { private static final float[] FOG_COLOR = {0f, 0f, 1.0f, 1.0f}; private int fogVersion = 0; private final int SHADOW_RATIO = 2; private static final int SHADOW_RATIO = 2; private boolean useGlyphs = false; private final int MAX_GLYPHS = 40; private static final int MAX_GLYPHS = 40; private final float[] lightModelViewMatrix = new float[16]; private final float[] lightProjectionMatrix = new float[16]; Loading