From e18b774f18ee0c10b60a10c9bb6a5afb4a7283c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Peter=20Kult=C3=A1n?= <xkultan@fi.muni.cz> Date: Wed, 2 Mar 2022 12:03:34 +0100 Subject: [PATCH] hw01 --- .gitignore | 398 +++++++++++++++++++++++++ hw01/hw01.sln | 25 ++ hw01/hw01/hw01.csproj | 10 + hw01/hw01/src/Engine/ConsoleHandler.cs | 27 ++ hw01/hw01/src/Engine/Const.cs | 27 ++ hw01/hw01/src/Engine/IGame.cs | 15 + hw01/hw01/src/Engine/Utils.cs | 31 ++ hw01/hw01/src/Engine/models/Entity.cs | 50 ++++ hw01/hw01/src/Engine/models/Hero.cs | 66 ++++ hw01/hw01/src/Game/Game.cs | 37 +++ hw01/hw01/src/Game/Program.cs | 22 ++ hw01/hw01/src/Game/State.cs | 41 +++ 12 files changed, 749 insertions(+) create mode 100644 .gitignore create mode 100644 hw01/hw01.sln create mode 100644 hw01/hw01/hw01.csproj create mode 100644 hw01/hw01/src/Engine/ConsoleHandler.cs create mode 100644 hw01/hw01/src/Engine/Const.cs create mode 100644 hw01/hw01/src/Engine/IGame.cs create mode 100644 hw01/hw01/src/Engine/Utils.cs create mode 100644 hw01/hw01/src/Engine/models/Entity.cs create mode 100644 hw01/hw01/src/Engine/models/Hero.cs create mode 100644 hw01/hw01/src/Game/Game.cs create mode 100644 hw01/hw01/src/Game/Program.cs create mode 100644 hw01/hw01/src/Game/State.cs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8a30d25 --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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+using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + static class ConsoleHandler + { + public static void Write(string text) + { + Console.Write(text); + } + + public static void WriteLine(string text) + { + Console.WriteLine(text); + } + + public static string Read() + { + Write("Player:> "); + return Console.ReadLine(); + } + } +} diff --git a/hw01/hw01/src/Engine/Const.cs b/hw01/hw01/src/Engine/Const.cs new file mode 100644 index 0000000..f47b708 --- /dev/null +++ b/hw01/hw01/src/Engine/Const.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + static class Const + { + public const int NumberOfGeneratedHeroes = 6; + + public const string StartText = "Welcome to The Quest for Carrefour! Please, choose three adventurers:"; + public const string Delimeter = "========================"; + + public static readonly Dictionary<HeroType, List<HeroType>> EficiencyAttack = new Dictionary<HeroType, List<HeroType>>() + { + {HeroType.red, new List<HeroType>() { HeroType.green} }, + {HeroType.blue, new List<HeroType>() {HeroType.red} }, + {HeroType.green, new List<HeroType>() {HeroType.blue} } + }; + + public static List<string> HeroName = new List<string>() {"Rayna", "Dillian", "Oswyn", + "Tamina", "Llana", "Laerdya", "Celethir", "Erunonidan", "Mylaela", "Aranadan", + "Thundruil", "Halrod", "Vallath", "Laeros", "Calothosk", "Deagh"}; + } +} diff --git a/hw01/hw01/src/Engine/IGame.cs b/hw01/hw01/src/Engine/IGame.cs new file mode 100644 index 0000000..34b37ce --- /dev/null +++ b/hw01/hw01/src/Engine/IGame.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + interface IGame + { + void init(); + + void run(); + } +} diff --git a/hw01/hw01/src/Engine/Utils.cs b/hw01/hw01/src/Engine/Utils.cs new file mode 100644 index 0000000..e025938 --- /dev/null +++ b/hw01/hw01/src/Engine/Utils.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + static class Utils + { + private static Random random = new Random(); + + public static void GenerateStats(out int health, out int damage, out int speed) + { + health = 5 + random.Next(5); + damage = 2 + random.Next(4); + speed = 2 + random.Next(4); + } + + public static string GenerateName() + { + return Const.HeroName[random.Next(Const.HeroName.Count)]; + } + + public static HeroType GenerateHeroType() + { + var enumList = Enum.GetValues(typeof(HeroType)); + return (HeroType)enumList.GetValue(random.Next(enumList.Length)); + } + } +} diff --git a/hw01/hw01/src/Engine/models/Entity.cs b/hw01/hw01/src/Engine/models/Entity.cs new file mode 100644 index 0000000..1e4e546 --- /dev/null +++ b/hw01/hw01/src/Engine/models/Entity.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + + abstract class Entity + { + private string _name; + private int _health; + private int _maxHealth; + private int _damage; + private int _speed; + private int _level; + public string Name + { get { return _name; } } + public int Health + { + get { return _health; } + set { _health = value; } + } + public int MaxHealth + { + get { return _maxHealth; } + } + public int Damage + { get { return _damage; } } + public int Speed + { get { return _speed; } } + public int Level + { get { return _level; } } + + protected Entity(string name, int health, int damage, + int speed, int level) + { + _name = name; + _maxHealth = _health = health; + _damage = damage; + _speed = speed; + _level = level; + } + + public abstract void attack(Entity another); + + public override abstract string ToString(); + } +} diff --git a/hw01/hw01/src/Engine/models/Hero.cs b/hw01/hw01/src/Engine/models/Hero.cs new file mode 100644 index 0000000..838a360 --- /dev/null +++ b/hw01/hw01/src/Engine/models/Hero.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + + enum HeroType + { + green, blue, red + } + + class Hero : Entity + { + + private HeroType _heroType { get; } + public HeroType HeroType + { get { return _heroType; } } + + public Hero(string name, int health, int damage, + int speed, int level, HeroType playerType) : base(name, health, damage, speed, level) + { + _heroType = playerType; + } + + public override void attack(Entity another) + { + attackHero((Hero)another); + } + + public void attackHero(Hero other) + { + if (Speed < other.Speed) + { + other.attack(this); + if (Health <= 0) + { + return; + } + } + if (Const.EficiencyAttack[HeroType].Contains(other.HeroType)) + { + other.Health -= Damage * 2; + } + else + { + other.Health -= Damage; + } + if (other.Health <= 0) + { + return; + } + if (Speed >= other.Speed) + { + other.attack(this); + } + } + + public override string ToString() + { + return Name + ": " + Damage + " Attack, " + Health + " HP, " + Speed + " Speed"; + } + } +} diff --git a/hw01/hw01/src/Game/Game.cs b/hw01/hw01/src/Game/Game.cs new file mode 100644 index 0000000..180d4df --- /dev/null +++ b/hw01/hw01/src/Game/Game.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + class Game : IGame + { + + State state; + + public void init() + { + ConsoleHandler.WriteLine(Const.StartText); + ConsoleHandler.WriteLine(Const.Delimeter); + state = new State(); + state.PrintHeroes(); + ConsoleHandler.WriteLine(Const.Delimeter); + } + + public void run() + { + // select heroes + while (true) + { + var input = ConsoleHandler.Read(); + if (input == "exit") + { + break; + } + ConsoleHandler.WriteLine(input); + } + } + } +} diff --git a/hw01/hw01/src/Game/Program.cs b/hw01/hw01/src/Game/Program.cs new file mode 100644 index 0000000..e557346 --- /dev/null +++ b/hw01/hw01/src/Game/Program.cs @@ -0,0 +1,22 @@ +using System; + +namespace hw01.src +{ + class Program + { + public static int Main() + { + try + { + IGame game = new Game(); + game.init(); + game.run(); + } catch (Exception e) + { + Console.WriteLine(e.ToString()); + return -1; + } + return 0; + } + } +} \ No newline at end of file diff --git a/hw01/hw01/src/Game/State.cs b/hw01/hw01/src/Game/State.cs new file mode 100644 index 0000000..c8b6700 --- /dev/null +++ b/hw01/hw01/src/Game/State.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace hw01 +{ + class State + { + List<Hero> Heroes = new List<Hero>(); + + public State() + { + Init(); + } + + public void Init() + { + GenerateHeroes(); + } + + private void GenerateHeroes() + { + for (int i = 0; i < Const.NumberOfGeneratedHeroes; i++) + { + int health, damage, speed; + Utils.GenerateStats(out health, out damage, out speed); + Heroes.Add(new Hero(Utils.GenerateName(), health, damage, speed, 0, Utils.GenerateHeroType())); + } + } + + public void PrintHeroes() + { + for (int i = 0;i < Heroes.Count;i++) + { + ConsoleHandler.WriteLine((i + 1) + ". " + Heroes[i].ToString()); + } + } + } +} -- GitLab