- 14 May, 2023 4 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
added DisableStacklessOctreeTraversal option along with stackless findIntersectingCells for 5 layers
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Daniel Klepáč authored
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- 12 May, 2023 2 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 11 May, 2023 2 commits
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Daniel Klepáč authored
Added CreateSlab and CreateSlice preprocessor options that can create slices of the molecule to see into it
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Daniel Klepáč authored
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- 10 May, 2023 2 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 08 May, 2023 1 commit
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Daniel Klepáč authored
added warning overlay that shows up on browsers that don't support webgpu, previously was only in the console
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- 03 May, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 01 May, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
renamed stacksteps debugmode to cellsraymarched. added numpad2 and numpad4 camera pos shortcuts. modified octree2 to not show iterations as that's pointless
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Daniel Klepáč authored
drawing axis mesh disabled by default for impostor/basic. added optimization for render cartoon edges
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- 28 Apr, 2023 3 commits
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Daniel Klepáč authored
added input that allows adding arbitrary preprocessor flags, even those which don't have an checkbox into additional options. DontUseDistanceFade preprocessor option, DontUseSmoothColorBlending preprocessor option
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 20 Apr, 2023 1 commit
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Daniel Klepáč authored
added dont skip using real hits option. DontUseInitBoundaryOptimization and FirstIndexBasedOnDistance preprocess options too
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- 19 Apr, 2023 4 commits
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Daniel Klepáč authored
added color bar for debug modes in top left of the screen showing the look of values 0 to 1 to help understand debug modes
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Daniel Klepáč authored
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Daniel Klepáč authored
set benchmark to render 100 frames per position. added option to control benchmark position. added benchmark printing results to latex table
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Daniel Klepáč authored
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- 08 Apr, 2023 1 commit
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Daniel Klepáč authored
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- 03 Apr, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 02 Apr, 2023 1 commit
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Daniel Klepáč authored
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- 28 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 27 Mar, 2023 2 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
structure meshes don't get created until a draw mode using them is selected to speed up load times. made shader reload only when the button is actually pressed.
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- 26 Mar, 2023 4 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
added simple cartoon edges as an option. added keyboard shortcuts ala blender to quickly switch camera positions
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- 25 Mar, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
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