- 22 Mar, 2023 2 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 21 Mar, 2023 3 commits
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Daniel Klepáč authored
returned mistakenly broken first step and all step distance. further fixed resizing window to update aspect ratio
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 20 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 19 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 18 Mar, 2023 2 commits
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Daniel Klepáč authored
axis mesh to showcase combining raymarching and default rendering, currently works with imposter and default only though
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Daniel Klepáč authored
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- 17 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 15 Mar, 2023 2 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 13 Mar, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
did a lot of messing, and artifacts are now pretty much fully gone. it just works! more debug modes.
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Daniel Klepáč authored
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- 12 Mar, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
debug mode showing what is rendered with which stack pos. returned back to old raymarching for longer since it had close to 0 artifacts
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- 11 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 07 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 05 Mar, 2023 4 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 04 Mar, 2023 1 commit
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Daniel Klepáč authored
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- 27 Feb, 2023 1 commit
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Daniel Klepáč authored
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- 26 Feb, 2023 2 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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- 19 Feb, 2023 1 commit
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Daniel Klepáč authored
increased neighbor margin distance when remaking octree. increased max stack size for raytrace/march
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- 11 Feb, 2023 2 commits
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Daniel Klepáč authored
optimization for raymarching by calculating only distance and not materials until the last evaluation. optimization by moving raymarch t by small minimum amount
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Daniel Klepáč authored
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- 09 Feb, 2023 1 commit
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Daniel Klepáč authored
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- 08 Feb, 2023 1 commit
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Daniel Klepáč authored
fixed issues where raytrace collisions were being found outside of cell bounds, causing multiple collisions at the same point
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- 05 Feb, 2023 4 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
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Daniel Klepáč authored
added culling of empty cells from raytrace. fixed data reading issue. cleaned up and changed debugmodes code and moved it to utilities.wgsl
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Daniel Klepáč authored
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- 04 Feb, 2023 3 commits
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Daniel Klepáč authored
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Daniel Klepáč authored
now remembering multiple closest octree hits, reseting at them sequentally. removed optimization to skip parts of octree behind closest hit. new debug mode for steps needed for this
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Daniel Klepáč authored
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