Loading Assets/Samples/XR Interaction Toolkit/3.2.2/Starter Assets/XRI Default Input Actions.inputactions +4 −4 Original line number Diff line number Diff line Loading @@ -3452,7 +3452,7 @@ "id": "9ac024aa-bb93-4b4f-b974-0af0ab33892e", "actions": [ { "name": "MinimapControllerAction_LeftHand", "name": "Switcher_ControllerAction_LeftHand", "type": "Button", "id": "069d07ca-dabd-47a4-93c1-1cdfea5e053c", "expectedControlType": "", Loading @@ -3461,7 +3461,7 @@ "initialStateCheck": false }, { "name": "MinimapControllerAction_RightHand", "name": "Switcher_ControllerAction_RightHand", "type": "Button", "id": "bda095b0-146c-4a75-a324-01b87d74fff8", "expectedControlType": "", Loading @@ -3478,7 +3478,7 @@ "interactions": "Press", "processors": "", "groups": "", "action": "MinimapControllerAction_LeftHand", "action": "Switcher_ControllerAction_LeftHand", "isComposite": false, "isPartOfComposite": false }, Loading @@ -3489,7 +3489,7 @@ "interactions": "Press", "processors": "", "groups": "", "action": "MinimapControllerAction_RightHand", "action": "Switcher_ControllerAction_RightHand", "isComposite": false, "isPartOfComposite": false } Loading Assets/Scenes/DemoScene.unity +37 −17 Original line number Diff line number Diff line Loading @@ -653,6 +653,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 435620007} - component: {fileID: 435620008} m_Layer: 0 m_Name: TeleportMode_Controllers m_TagString: Untagged Loading @@ -677,6 +678,22 @@ Transform: - {fileID: 1572022421} m_Father: {fileID: 804414144} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &435620008 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 435620006} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 89ad068b554121a44899f22e7100abad, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::ActiveHandController leftHand: {fileID: -3835811510999428239, guid: c348712bda248c246b8c49b3db54643f, type: 3} rightHand: {fileID: 8406838762494054339, guid: c348712bda248c246b8c49b3db54643f, type: 3} --- !u!1 &448700305 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -13606,6 +13623,7 @@ GameObject: m_Component: - component: {fileID: 1021102586} - component: {fileID: 1021102587} - component: {fileID: 1021102588} m_Layer: 0 m_Name: Tsunami_Controller m_TagString: Untagged Loading Loading @@ -13648,10 +13666,28 @@ MonoBehaviour: ballRed: {fileID: 0} ballBlue: {fileID: 0} greenBall: {fileID: 0} teleportAction: {fileID: 3279264004350380116, guid: c348712bda248c246b8c49b3db54643f, teleportActionLeft: {fileID: -6395602842196007441, guid: c348712bda248c246b8c49b3db54643f, type: 3} teleportActionRight: {fileID: 3279264004350380116, guid: c348712bda248c246b8c49b3db54643f, type: 3} steps: 15000 stepSize: 0.1 --- !u!114 &1021102588 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1021102585} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cf35af05e6f5c44488f349e48c191c96, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::TsunamiHandBinder activeHandController: {fileID: 435620008} teleport: {fileID: 1021102587} leftController: {fileID: 1332011437} rightController: {fileID: 1192504418} --- !u!1 &1094841177 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -14616,7 +14652,6 @@ GameObject: m_Component: - component: {fileID: 1572022421} - component: {fileID: 1572022422} - component: {fileID: 1572022423} - component: {fileID: 1572022424} m_Layer: 0 m_Name: Minimap_Controller Loading Loading @@ -14665,21 +14700,6 @@ MonoBehaviour: cursorPrefab: {fileID: -8679921383154817045, guid: a913d2860f493a7468426e8324353cb2, type: 3} beamRenderer: {fileID: 1680986859} --- !u!114 &1572022423 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1572022420} m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 672164733dc84244994b930294e9abf4, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::MiniMapController miniMapObject: {fileID: 1204040839} enableMenuAction: {fileID: 8406838762494054339, guid: c348712bda248c246b8c49b3db54643f, type: 3} --- !u!114 &1572022424 MonoBehaviour: m_ObjectHideFlags: 0 Assets/Scripts/ActiveHandController.cs 0 → 100644 +51 −0 Original line number Diff line number Diff line using System; using UnityEngine; using UnityEngine.InputSystem; public class ActiveHandController : MonoBehaviour { // Switches between left or right controller public enum Hand { Left, Right, None } public Hand CurrentHand { get; private set; } = Hand.None; [Header("Input")] public InputActionReference leftHand; public InputActionReference rightHand; public event Action<Hand> OnHandChanged; private void OnEnable() { leftHand.action.performed += _ => SetHand(Hand.Left); rightHand.action.performed += _ => SetHand(Hand.Right); leftHand.action.Enable(); rightHand.action.Enable(); } private void OnDisable() { leftHand.action.Disable(); rightHand.action.Disable(); } private void SetHand(Hand hand) { if (CurrentHand == hand) return; CurrentHand = hand; OnHandChanged?.Invoke(hand); //calls all the methods, that entered the event } } Assets/Scripts/ActiveHandController.cs.meta 0 → 100644 +2 −0 Original line number Diff line number Diff line fileFormatVersion: 2 guid: 89ad068b554121a44899f22e7100abad No newline at end of file Assets/Scripts/MapTeleportToCurvedArea.cs +19 −6 Original line number Diff line number Diff line Loading @@ -11,7 +11,10 @@ public class MapTeleportToCurvedArea : MonoBehaviour public LineRenderer beamRenderer; public Transform cursorPrefab; public GameObject ballRed, ballBlue, greenBall; public InputActionReference teleportAction; [Header("Input Actions left and right to teleport")] public InputActionReference teleportActionLeft; public InputActionReference teleportActionRight; [Header("Ray Marching Settings")] public int steps = 10000; // Number of steps Loading Loading @@ -50,8 +53,11 @@ public class MapTeleportToCurvedArea : MonoBehaviour private void OnEnable() { teleportAction.action.Enable(); teleportAction.action.performed += OnTeleportPerformed; teleportActionLeft.action.Enable(); teleportActionLeft.action.performed += OnTeleportPerformed; teleportActionRight.action.Enable(); teleportActionRight.action.performed += OnTeleportPerformed; } Loading @@ -59,8 +65,11 @@ public class MapTeleportToCurvedArea : MonoBehaviour private void OnDisable() { teleportAction.action.performed -= OnTeleportPerformed; teleportAction.action.Disable(); teleportActionLeft.action.performed -= OnTeleportPerformed; teleportActionLeft.action.Disable(); teleportActionRight.action.performed -= OnTeleportPerformed; teleportActionRight.action.Disable(); } Loading Loading @@ -132,6 +141,10 @@ public class MapTeleportToCurvedArea : MonoBehaviour public void OnTeleportPerformed(InputAction.CallbackContext context) { if (controller == null) return; Ray ray = new Ray(controller.position, controller.forward); if (TryGetCurvedHit_RayMarch(ray, out Vector3 hit)) Loading Loading
Assets/Samples/XR Interaction Toolkit/3.2.2/Starter Assets/XRI Default Input Actions.inputactions +4 −4 Original line number Diff line number Diff line Loading @@ -3452,7 +3452,7 @@ "id": "9ac024aa-bb93-4b4f-b974-0af0ab33892e", "actions": [ { "name": "MinimapControllerAction_LeftHand", "name": "Switcher_ControllerAction_LeftHand", "type": "Button", "id": "069d07ca-dabd-47a4-93c1-1cdfea5e053c", "expectedControlType": "", Loading @@ -3461,7 +3461,7 @@ "initialStateCheck": false }, { "name": "MinimapControllerAction_RightHand", "name": "Switcher_ControllerAction_RightHand", "type": "Button", "id": "bda095b0-146c-4a75-a324-01b87d74fff8", "expectedControlType": "", Loading @@ -3478,7 +3478,7 @@ "interactions": "Press", "processors": "", "groups": "", "action": "MinimapControllerAction_LeftHand", "action": "Switcher_ControllerAction_LeftHand", "isComposite": false, "isPartOfComposite": false }, Loading @@ -3489,7 +3489,7 @@ "interactions": "Press", "processors": "", "groups": "", "action": "MinimapControllerAction_RightHand", "action": "Switcher_ControllerAction_RightHand", "isComposite": false, "isPartOfComposite": false } Loading
Assets/Scenes/DemoScene.unity +37 −17 Original line number Diff line number Diff line Loading @@ -653,6 +653,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 435620007} - component: {fileID: 435620008} m_Layer: 0 m_Name: TeleportMode_Controllers m_TagString: Untagged Loading @@ -677,6 +678,22 @@ Transform: - {fileID: 1572022421} m_Father: {fileID: 804414144} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &435620008 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 435620006} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 89ad068b554121a44899f22e7100abad, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::ActiveHandController leftHand: {fileID: -3835811510999428239, guid: c348712bda248c246b8c49b3db54643f, type: 3} rightHand: {fileID: 8406838762494054339, guid: c348712bda248c246b8c49b3db54643f, type: 3} --- !u!1 &448700305 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -13606,6 +13623,7 @@ GameObject: m_Component: - component: {fileID: 1021102586} - component: {fileID: 1021102587} - component: {fileID: 1021102588} m_Layer: 0 m_Name: Tsunami_Controller m_TagString: Untagged Loading Loading @@ -13648,10 +13666,28 @@ MonoBehaviour: ballRed: {fileID: 0} ballBlue: {fileID: 0} greenBall: {fileID: 0} teleportAction: {fileID: 3279264004350380116, guid: c348712bda248c246b8c49b3db54643f, teleportActionLeft: {fileID: -6395602842196007441, guid: c348712bda248c246b8c49b3db54643f, type: 3} teleportActionRight: {fileID: 3279264004350380116, guid: c348712bda248c246b8c49b3db54643f, type: 3} steps: 15000 stepSize: 0.1 --- !u!114 &1021102588 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1021102585} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: cf35af05e6f5c44488f349e48c191c96, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::TsunamiHandBinder activeHandController: {fileID: 435620008} teleport: {fileID: 1021102587} leftController: {fileID: 1332011437} rightController: {fileID: 1192504418} --- !u!1 &1094841177 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -14616,7 +14652,6 @@ GameObject: m_Component: - component: {fileID: 1572022421} - component: {fileID: 1572022422} - component: {fileID: 1572022423} - component: {fileID: 1572022424} m_Layer: 0 m_Name: Minimap_Controller Loading Loading @@ -14665,21 +14700,6 @@ MonoBehaviour: cursorPrefab: {fileID: -8679921383154817045, guid: a913d2860f493a7468426e8324353cb2, type: 3} beamRenderer: {fileID: 1680986859} --- !u!114 &1572022423 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1572022420} m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 672164733dc84244994b930294e9abf4, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::MiniMapController miniMapObject: {fileID: 1204040839} enableMenuAction: {fileID: 8406838762494054339, guid: c348712bda248c246b8c49b3db54643f, type: 3} --- !u!114 &1572022424 MonoBehaviour: m_ObjectHideFlags: 0
Assets/Scripts/ActiveHandController.cs 0 → 100644 +51 −0 Original line number Diff line number Diff line using System; using UnityEngine; using UnityEngine.InputSystem; public class ActiveHandController : MonoBehaviour { // Switches between left or right controller public enum Hand { Left, Right, None } public Hand CurrentHand { get; private set; } = Hand.None; [Header("Input")] public InputActionReference leftHand; public InputActionReference rightHand; public event Action<Hand> OnHandChanged; private void OnEnable() { leftHand.action.performed += _ => SetHand(Hand.Left); rightHand.action.performed += _ => SetHand(Hand.Right); leftHand.action.Enable(); rightHand.action.Enable(); } private void OnDisable() { leftHand.action.Disable(); rightHand.action.Disable(); } private void SetHand(Hand hand) { if (CurrentHand == hand) return; CurrentHand = hand; OnHandChanged?.Invoke(hand); //calls all the methods, that entered the event } }
Assets/Scripts/ActiveHandController.cs.meta 0 → 100644 +2 −0 Original line number Diff line number Diff line fileFormatVersion: 2 guid: 89ad068b554121a44899f22e7100abad No newline at end of file
Assets/Scripts/MapTeleportToCurvedArea.cs +19 −6 Original line number Diff line number Diff line Loading @@ -11,7 +11,10 @@ public class MapTeleportToCurvedArea : MonoBehaviour public LineRenderer beamRenderer; public Transform cursorPrefab; public GameObject ballRed, ballBlue, greenBall; public InputActionReference teleportAction; [Header("Input Actions left and right to teleport")] public InputActionReference teleportActionLeft; public InputActionReference teleportActionRight; [Header("Ray Marching Settings")] public int steps = 10000; // Number of steps Loading Loading @@ -50,8 +53,11 @@ public class MapTeleportToCurvedArea : MonoBehaviour private void OnEnable() { teleportAction.action.Enable(); teleportAction.action.performed += OnTeleportPerformed; teleportActionLeft.action.Enable(); teleportActionLeft.action.performed += OnTeleportPerformed; teleportActionRight.action.Enable(); teleportActionRight.action.performed += OnTeleportPerformed; } Loading @@ -59,8 +65,11 @@ public class MapTeleportToCurvedArea : MonoBehaviour private void OnDisable() { teleportAction.action.performed -= OnTeleportPerformed; teleportAction.action.Disable(); teleportActionLeft.action.performed -= OnTeleportPerformed; teleportActionLeft.action.Disable(); teleportActionRight.action.performed -= OnTeleportPerformed; teleportActionRight.action.Disable(); } Loading Loading @@ -132,6 +141,10 @@ public class MapTeleportToCurvedArea : MonoBehaviour public void OnTeleportPerformed(InputAction.CallbackContext context) { if (controller == null) return; Ray ray = new Ray(controller.position, controller.forward); if (TryGetCurvedHit_RayMarch(ray, out Vector3 hit)) Loading