Loading Assets/Samples/XR Interaction Toolkit/3.2.2/Starter Assets/DemoScene.unity +5 −5 Original line number Diff line number Diff line Loading @@ -1213,8 +1213,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3.50457, y: 0.125, z: 1.80414} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} Loading Loading @@ -14324,7 +14324,7 @@ MonoBehaviour: teleportAction: {fileID: -8061240218431744966, guid: c348712bda248c246b8c49b3db54643f, type: 3} steps: 1000 stepSize: 0.05 stepSize: 0.5 --- !u!1 &1202312658 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -21507,8 +21507,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3.50457, y: 0.125, z: 1.80414} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} Assets/Scripts/CurvedWorldManager.cs +0 −6 Original line number Diff line number Diff line Loading @@ -189,12 +189,6 @@ public class CurvedWorldManager : MonoBehaviour public void RecomputeLuts() { //double aParamMax = origin.y / 100000; // double safetyMargin = 1.1; // 10% Puffer // double aMaxForLUT = aParamMax * safetyMargin; // ArcLength = new ArcLength(aMaxForLUT, curveSize, xMax, xSize, lMax, lSize); ArcLength = new ArcLength(curveMax, curveSize, xMax, xSize, lMax, lSize); Texture2D InverseArcLengthLUTTexture = ArcLength.GetInverseArcLengthTexture(); InverseArcLengthLUTTexture.Apply(); Loading Assets/Scripts/MapTeleportToCurvedArea.cs +5 −7 Original line number Diff line number Diff line Loading @@ -73,10 +73,9 @@ public class MapTeleportToCurvedArea : MonoBehaviour hit = Vector3.zero; if (playerRig == null) return false; Vector3 origin = curvedWorld.origin; Vector3 p = ray.origin; Vector3 start = p; Vector3 start = p * 0; //work in local coordinates Vector3 end; for (int i = 0; i < steps; i++) Loading @@ -89,17 +88,16 @@ public class MapTeleportToCurvedArea : MonoBehaviour Instantiate(ballRed, p, Quaternion.identity); Vector3 startStraight = Transforms.Curved2Straight3D(start, curvedWorld.Curvature, curvedWorld.ArcLength); Vector3 startStraight = Transforms.Curved2Straight3D(start, curvedWorld.Curvature, curvedWorld.ArcLength); // Point on the Curved Terrain Instantiate(ballBlue, startStraight, Quaternion.identity); Vector3 endStraight = Transforms.Curved2Straight3D(end, curvedWorld.Curvature, curvedWorld.ArcLength); Vector3 endStraight = Transforms.Curved2Straight3D(end, curvedWorld.Curvature, curvedWorld.ArcLength); // Transformed point on the falt Curve Debug.Log($"startStraight={startStraight}, endStraight={endStraight}"); RaycastHit rcHit; float tolerance = 1.0f; float target = 0f; if (Physics.Linecast(start, end, out rcHit)) if (Physics.Linecast(startStraight + ray.origin, endStraight + ray.origin, out rcHit)) { Debug.Log("Hit Test wurde ausgeführt"); Loading Assets/Scripts/Transforms.cs +3 −2 Original line number Diff line number Diff line Loading @@ -77,6 +77,7 @@ public static class Transforms return (arcLen.LengthFunction(a, xQ), Math.Sign(y - yQ) * distancePQ); } /// <summary> /// Transform a point (x, y, z) from curved world to straight world. /// </summary> Loading @@ -100,8 +101,8 @@ public static class Transforms var (distanceStraight, yStraight) = Curved2Straight2D(distance, y, a, arcLen); double xStraight = distanceStraight / distance * x; double zStraight = distanceStraight / distance * z; double xStraight = distanceStraight * x / distance; double zStraight = distanceStraight * z / distance; return (xStraight, yStraight, zStraight); } Loading Assets/_Recovery/0 (10).unity 0 → 100644 +23195 −0 File added.Preview size limit exceeded, changes collapsed. Show changes Loading
Assets/Samples/XR Interaction Toolkit/3.2.2/Starter Assets/DemoScene.unity +5 −5 Original line number Diff line number Diff line Loading @@ -1213,8 +1213,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3.50457, y: 0.125, z: 1.80414} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} Loading Loading @@ -14324,7 +14324,7 @@ MonoBehaviour: teleportAction: {fileID: -8061240218431744966, guid: c348712bda248c246b8c49b3db54643f, type: 3} steps: 1000 stepSize: 0.05 stepSize: 0.5 --- !u!1 &1202312658 GameObject: m_ObjectHideFlags: 0 Loading Loading @@ -21507,8 +21507,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3.50457, y: 0.125, z: 1.80414} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
Assets/Scripts/CurvedWorldManager.cs +0 −6 Original line number Diff line number Diff line Loading @@ -189,12 +189,6 @@ public class CurvedWorldManager : MonoBehaviour public void RecomputeLuts() { //double aParamMax = origin.y / 100000; // double safetyMargin = 1.1; // 10% Puffer // double aMaxForLUT = aParamMax * safetyMargin; // ArcLength = new ArcLength(aMaxForLUT, curveSize, xMax, xSize, lMax, lSize); ArcLength = new ArcLength(curveMax, curveSize, xMax, xSize, lMax, lSize); Texture2D InverseArcLengthLUTTexture = ArcLength.GetInverseArcLengthTexture(); InverseArcLengthLUTTexture.Apply(); Loading
Assets/Scripts/MapTeleportToCurvedArea.cs +5 −7 Original line number Diff line number Diff line Loading @@ -73,10 +73,9 @@ public class MapTeleportToCurvedArea : MonoBehaviour hit = Vector3.zero; if (playerRig == null) return false; Vector3 origin = curvedWorld.origin; Vector3 p = ray.origin; Vector3 start = p; Vector3 start = p * 0; //work in local coordinates Vector3 end; for (int i = 0; i < steps; i++) Loading @@ -89,17 +88,16 @@ public class MapTeleportToCurvedArea : MonoBehaviour Instantiate(ballRed, p, Quaternion.identity); Vector3 startStraight = Transforms.Curved2Straight3D(start, curvedWorld.Curvature, curvedWorld.ArcLength); Vector3 startStraight = Transforms.Curved2Straight3D(start, curvedWorld.Curvature, curvedWorld.ArcLength); // Point on the Curved Terrain Instantiate(ballBlue, startStraight, Quaternion.identity); Vector3 endStraight = Transforms.Curved2Straight3D(end, curvedWorld.Curvature, curvedWorld.ArcLength); Vector3 endStraight = Transforms.Curved2Straight3D(end, curvedWorld.Curvature, curvedWorld.ArcLength); // Transformed point on the falt Curve Debug.Log($"startStraight={startStraight}, endStraight={endStraight}"); RaycastHit rcHit; float tolerance = 1.0f; float target = 0f; if (Physics.Linecast(start, end, out rcHit)) if (Physics.Linecast(startStraight + ray.origin, endStraight + ray.origin, out rcHit)) { Debug.Log("Hit Test wurde ausgeführt"); Loading
Assets/Scripts/Transforms.cs +3 −2 Original line number Diff line number Diff line Loading @@ -77,6 +77,7 @@ public static class Transforms return (arcLen.LengthFunction(a, xQ), Math.Sign(y - yQ) * distancePQ); } /// <summary> /// Transform a point (x, y, z) from curved world to straight world. /// </summary> Loading @@ -100,8 +101,8 @@ public static class Transforms var (distanceStraight, yStraight) = Curved2Straight2D(distance, y, a, arcLen); double xStraight = distanceStraight / distance * x; double zStraight = distanceStraight / distance * z; double xStraight = distanceStraight * x / distance; double zStraight = distanceStraight * z / distance; return (xStraight, yStraight, zStraight); } Loading
Assets/_Recovery/0 (10).unity 0 → 100644 +23195 −0 File added.Preview size limit exceeded, changes collapsed. Show changes