diff --git a/src/gfx/include/gfx/control.hpp b/src/gfx/include/gfx/control.hpp
index 3b28dccf8a7f4a80177b55119eb08ef5aae08b87..36c4bc49f9506d5273e7ec7e03571dfed5540650 100644
--- a/src/gfx/include/gfx/control.hpp
+++ b/src/gfx/include/gfx/control.hpp
@@ -33,11 +33,11 @@ public:
 
     void setStep(float dt);
     float getSpeed() const { return speed; }
-    void setSpeed(float new_speed);
+    void setSpeed(float _speed);
 
     void teleport(glm::vec3 new_position) { bound_frame->setPosVec(new_position); }
 
-    void keyboard_move(const std::unordered_set<std::string> &pressed_keys);
+    void keyboardMove(const std::unordered_set<std::string> &pressed_keys);
     void forward();
     void backward();
     void left();
diff --git a/src/gfx/include/gfx/ebo.hpp b/src/gfx/include/gfx/ebo.hpp
index d366bb32713468c85b98fc3243d6442ecebe8c34..383a9bcf4234a7bc4bdf07003b60b8ee3a23af32 100644
--- a/src/gfx/include/gfx/ebo.hpp
+++ b/src/gfx/include/gfx/ebo.hpp
@@ -12,10 +12,11 @@ class EBO
 public:
     EBO();
     ~EBO();
-    void Bind();
-    void Unbind();
-    void Delete();
-    void SendData(std::vector<unsigned int> const &indices);
+
+    void bind();
+    void unbind();
+    void deleteBuffer();
+    void sendData(std::vector<unsigned int> const &indices);
 };
 
 
diff --git a/src/gfx/include/gfx/frame.hpp b/src/gfx/include/gfx/frame.hpp
index 496bf1e88021ef5a00571aecebebbe3e72b37dca..76d843fcd38ec40f211819372ac20a6d33f18cdd 100644
--- a/src/gfx/include/gfx/frame.hpp
+++ b/src/gfx/include/gfx/frame.hpp
@@ -12,48 +12,48 @@
 
 class Frame
 {
-    glm::vec3 positionVec;
-    glm::quat rotationQuat;
-    glm::vec3 scaleVec;
+    glm::vec3 position_vec;
+    glm::quat rotation_quat;
+    glm::vec3 scale_vec;
 
 public:
-    Frame(glm::vec3 position = glm::vec3(0, 0, 0), 
-          glm::vec3 rotation = glm::vec3(0, 0, 0),
-          glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f))
-     : positionVec{position}, scaleVec(scale)
+    Frame(glm::vec3 _position_vec = glm::vec3(0, 0, 0), 
+          glm::vec3 rotation_vec = glm::vec3(0, 0, 0),
+          glm::vec3 _scale_vec = glm::vec3(1.0f, 1.0f, 1.0f))
+     : position_vec{_position_vec}, scale_vec{_scale_vec}
     {    
-        setRotationQuat(rotation);
+        setRotationQuat(rotation_vec);
     }
 
-    Frame(glm::vec3 position,
-          glm::quat rotation,
-          glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f))
-     : positionVec{position}, rotationQuat{glm::normalize(rotation)}, scaleVec(scale) {}
+    Frame(glm::vec3 _position_vec,
+          glm::quat _rotation_quat,
+          glm::vec3 _scale_vec = glm::vec3(1.0f, 1.0f, 1.0f))
+     : position_vec{_position_vec}, rotation_quat{glm::normalize(_rotation_quat)}, scale_vec(_scale_vec) {}
 
-    glm::vec3 getPosition() const { return positionVec; }
-    glm::quat getRotation() const { return rotationQuat; }
-    glm::vec3 getScale() const { return scaleVec; }
+    glm::vec3 getPosition() const { return position_vec; }
+    glm::quat getRotation() const { return rotation_quat; }
+    glm::vec3 getScale() const { return scale_vec; }
 
-    glm::vec3 getRotationAxisX() const { return glm::normalize(glm::column(glm::toMat3(rotationQuat), 0)); }
-    glm::vec3 getRotationAxisY() const { return glm::normalize(glm::column(glm::toMat3(rotationQuat), 1)); }
-    glm::vec3 getRotationAxisZ() const { return glm::normalize(glm::column(glm::toMat3(rotationQuat), 2)); }
+    glm::vec3 getRotationAxisX() const { return glm::normalize(glm::column(glm::toMat3(rotation_quat), 0)); }
+    glm::vec3 getRotationAxisY() const { return glm::normalize(glm::column(glm::toMat3(rotation_quat), 1)); }
+    glm::vec3 getRotationAxisZ() const { return glm::normalize(glm::column(glm::toMat3(rotation_quat), 2)); }
 
-    glm::mat4 getTranslationMat() const { return glm::translate(glm::mat4(1.0f), positionVec); }
-    glm::mat4 getRotationMat() const { return glm::toMat4(rotationQuat); }
-    glm::mat4 getScaleMat() const { return glm::scale(glm::mat4(1.0f), scaleVec); }
+    glm::mat4 getTranslationMat() const { return glm::translate(glm::mat4(1.0f), position_vec); }
+    glm::mat4 getRotationMat() const { return glm::toMat4(rotation_quat); }
+    glm::mat4 getScaleMat() const { return glm::scale(glm::mat4(1.0f), scale_vec); }
 
     glm::mat4 getModelMat() const { return getTranslationMat() * getRotationMat() * getScaleMat(); }
     glm::mat4 getViewMat() const { return glm::inverse(getModelMat()); }
 
-    void setPosVec(glm::vec3 new_position) { positionVec = new_position; }
-    void translatePosVec(glm::vec3 direction) { positionVec += direction; }
-    void setRotationQuat(glm::vec3 new_rotation) { rotationQuat = glm::normalize(glm::tquat(glm::radians(new_rotation))); }
-    void setRotationQuat(glm::quat new_rotation) { rotationQuat = glm::normalize(new_rotation); }
-    void rotateRotationQuat(glm::vec3 rotation) { rotationQuat = glm::normalize(glm::tquat(glm::radians(rotation)) * rotationQuat); }
-    void rotateRotationQuat(glm::quat rotation) { rotationQuat = glm::normalize(rotation * rotationQuat); }
-    void setScale(glm::vec3 new_scale) { scaleVec = new_scale; }
+    void setPosVec(glm::vec3 _position_vec) { position_vec = _position_vec; }
+    void translatePosVec(glm::vec3 direction) { position_vec += direction; }
+    void setRotationQuat(glm::vec3 rotation_vec) { rotation_quat = glm::normalize(glm::tquat(glm::radians(rotation_vec))); }
+    void setRotationQuat(glm::quat _rotation_quat) { rotation_quat = glm::normalize(_rotation_quat); }
+    void rotateRotationQuat(glm::vec3 added_rotation) { rotation_quat = glm::normalize(glm::tquat(glm::radians(added_rotation)) * rotation_quat); }
+    void rotateRotationQuat(glm::quat added_rotation) { rotation_quat = glm::normalize(added_rotation * rotation_quat); }
+    void setScale(glm::vec3 _scale_vec) { scale_vec = _scale_vec; }
 
-    void normalizeQuat() { rotationQuat = glm::normalize(rotationQuat); } 
+    void normalizeQuat() { rotation_quat = glm::normalize(rotation_quat); } 
 };
 
 #endif
\ No newline at end of file
diff --git a/src/gfx/src/control.cpp b/src/gfx/src/control.cpp
index 2703b8377926fdc4f3f08a1e1380514e98b43df7..c1ae9e0318d6bba5cf4e3d8608453576f61bb696 100644
--- a/src/gfx/src/control.cpp
+++ b/src/gfx/src/control.cpp
@@ -4,9 +4,9 @@ void Controller::setStep(float dt)
 {
     step = speed * dt;
 }
-void Controller::setSpeed(float new_speed)
+void Controller::setSpeed(float _speed)
 {
-    speed = new_speed;
+    speed = _speed;
 }
 
 void Controller::setup(float dt, frame_ptr frame)
@@ -15,7 +15,7 @@ void Controller::setup(float dt, frame_ptr frame)
     setStep(dt);
 }
 
-void Controller::keyboard_move(const std::unordered_set<std::string> &pressed_keys)
+void Controller::keyboardMove(const std::unordered_set<std::string> &pressed_keys)
 {
     if (pressed_keys.contains("W"))
         forward();
diff --git a/src/gfx/src/ebo.cpp b/src/gfx/src/ebo.cpp
index 1156c62d06b32f9d84c2d19ac084702f76f4bca5..27aecd7fb8f37258db418a52021b016ac1fbde66 100644
--- a/src/gfx/src/ebo.cpp
+++ b/src/gfx/src/ebo.cpp
@@ -10,23 +10,23 @@ EBO::EBO()
 
 EBO::~EBO()
 {
-    Delete();
+    deleteBuffer();
 }
 
-void EBO::Bind()
+void EBO::bind()
 {
     ASSUMPTION(ID != 0);
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ID);
     ASSUMPTION(glGetError() == GL_NO_ERROR);
 }
 
-void EBO::Unbind()
+void EBO::unbind()
 {
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
     ASSUMPTION(glGetError() == GL_NO_ERROR);
 }
 
-void EBO::Delete()
+void EBO::deleteBuffer()
 {
     if (ID != 0)
     {
@@ -36,7 +36,7 @@ void EBO::Delete()
     }
 }
 
-void EBO::SendData(std::vector<unsigned int> const &indices)
+void EBO::sendData(std::vector<unsigned int> const &indices)
 {
     ASSUMPTION(ID != 0);
     glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned int), &indices.front(), GL_STATIC_DRAW);
diff --git a/src/gfx/src/vao.cpp b/src/gfx/src/vao.cpp
index 90790ff2c1125a62031913195e86d054d3876a53..c5b65fbc5a25ce0c59dffbb63cd20a012adf155b 100644
--- a/src/gfx/src/vao.cpp
+++ b/src/gfx/src/vao.cpp
@@ -63,8 +63,8 @@ void VAO::BindNormals()
 void VAO::BindIndices()
 {
     _EBO = std::make_shared<EBO>();
-    _EBO->Bind();
-    _EBO->SendData(indices);
+    _EBO->bind();
+    _EBO->sendData(indices);
 }
 
 void VAO::BindBuffers()
diff --git a/src/studio/src/simulator.cpp b/src/studio/src/simulator.cpp
index e57fb50737b7e99f08c453c39ee7ab02b0ffa451..87bcb031408f61f06a1018d25fa8b62fe68c3654 100644
--- a/src/studio/src/simulator.cpp
+++ b/src/studio/src/simulator.cpp
@@ -328,13 +328,13 @@ void Simulator::process_input()
         for (auto &controller : obj_controls)
         {
             controller->setup(timer().dt(), selection->getFrame());
-            controller->keyboard_move(keyboard().down());
+            controller->keyboardMove(keyboard().down());
         }
     }
     else
     {
         cam_controls[active_camera_type]->setStep(timer().dt());
-        cam_controls[active_camera_type]->keyboard_move(keyboard().down());
+        cam_controls[active_camera_type]->keyboardMove(keyboard().down());
     }
 
     int fill_mode = keyboard().down().contains("X") ? GL_LINE : GL_FILL; // MTO DO: put elsewhere