From 5a1399c7e3a84cbae261819677f687c63668308c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Martin=20=C5=A0toura=C4=8D?= <525032@mail.muni.cz>
Date: Wed, 8 May 2024 19:05:05 +0200
Subject: [PATCH] rotate initial camera

---
 src/edit/src/scene.cpp | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/edit/src/scene.cpp b/src/edit/src/scene.cpp
index b2f7282..e95213a 100644
--- a/src/edit/src/scene.cpp
+++ b/src/edit/src/scene.cpp
@@ -85,6 +85,12 @@ void Scene::createScene()
 
     /* ADD CAMERA */
     auto camera_node = addCameraNode(60.0f, glm::vec3(0.0f, 0.0f, 5.0f), glm::vec3(0.0f, 0.0f, 0.0f));
+    auto rot = glm::angleAxis(glm::radians(45.0f), glm::vec3(0.0f, 1.0f, 0.0f));
+    camera_node->translatePosVec(glm::toMat4(rot));
+    camera_node->rotateRotationQuat(rot);
+    auto rot2 = glm::angleAxis(glm::radians(-20.0f), camera_node->getRotationAxisXLocal());
+    camera_node->translatePosVec(glm::toMat4(rot2));
+    camera_node->rotateRotationQuat(rot2);
     camera_node->addChild(camera_light_node);
 }
 
-- 
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