Loading src/gfx/include/gfx/camera.hpp +2 −2 Original line number Diff line number Diff line Loading @@ -52,8 +52,8 @@ class Camera void turn(float xoffset, float yoffset); void setSpeed(float dt); void setSpeedMultiplier(float multiplier); void setStep(float dt); void setSpeed(float multiplier); glm::vec2 getSens(); void setSens(float x_size, float y_size); Loading src/gfx/include/gfx/object.hpp +8 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,12 @@ class Object std::vector<float> vertices; std::vector<unsigned int> indices; VAO _VAO; VBO _VBO; EBO _EBO; bool buffer_object(); public: Object(glm::vec3 position, std::vector<float> &_vertices, std::vector<unsigned int> &_indices); Loading @@ -26,6 +32,8 @@ public: std::vector<unsigned int>& getIndices(); void setIndices(std::vector<unsigned int> &indices); VAO& getVAO(); }; #endif No newline at end of file src/gfx/include/gfx/render.hpp +2 −2 Original line number Diff line number Diff line Loading @@ -9,9 +9,9 @@ #include <gfx/shader.hpp> #include <gfx/render.hpp> #include <iostream> #include <vector> Shader create_shader_program(); bool create_buffer(VAO &VAO, VBO &VBO, EBO &EBO); void gfx_draw(Shader &myShader, VAO &VAO, Camera camera, Object object); void gfx_draw(Shader &myShader, Camera camera, Object object); #endif No newline at end of file src/gfx/src/camera.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -72,11 +72,11 @@ void Camera::turn(float xoffset, float yoffset) setFrontVec(); } void Camera::setSpeed(float dt) void Camera::setStep(float dt) { step = speed * dt; } void Camera::setSpeedMultiplier(float multiplier) void Camera::setSpeed(float multiplier) { speed = multiplier; } Loading src/gfx/src/object.cpp +22 −2 Original line number Diff line number Diff line Loading @@ -2,7 +2,25 @@ #include <vector> Object::Object(glm::vec3 position, std::vector<float> &_vertices, std::vector<unsigned int> &_indices) : positionVec{position}, vertices{_vertices}, indices{_indices} {} positionVec{position}, vertices{_vertices}, indices{_indices} { buffer_object(); } bool Object::buffer_object() { _VAO.Bind(); _VBO.Bind(); _EBO.Bind(); _VBO.SendData(getVertices()); _EBO.SendData(getIndices()); _VAO.LinkVBO(_VBO); // Either unbind all three or none, otherwise no cube _VAO.Unbind(); _VBO.Unbind(); _EBO.Unbind(); return true; } glm::vec3 Object::getPosition() { return positionVec; } void Object::setPosition(glm::vec3 new_pos) { positionVec = new_pos; } Loading @@ -12,3 +30,5 @@ void Object::setVertices(std::vector<float> &new_vertices) { vertices = new_vert std::vector<unsigned int>& Object::getIndices() { return indices; } void Object::setIndices(std::vector<unsigned int> &new_indices) { indices = new_indices; } VAO& Object::getVAO() { return _VAO; } No newline at end of file Loading
src/gfx/include/gfx/camera.hpp +2 −2 Original line number Diff line number Diff line Loading @@ -52,8 +52,8 @@ class Camera void turn(float xoffset, float yoffset); void setSpeed(float dt); void setSpeedMultiplier(float multiplier); void setStep(float dt); void setSpeed(float multiplier); glm::vec2 getSens(); void setSens(float x_size, float y_size); Loading
src/gfx/include/gfx/object.hpp +8 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,12 @@ class Object std::vector<float> vertices; std::vector<unsigned int> indices; VAO _VAO; VBO _VBO; EBO _EBO; bool buffer_object(); public: Object(glm::vec3 position, std::vector<float> &_vertices, std::vector<unsigned int> &_indices); Loading @@ -26,6 +32,8 @@ public: std::vector<unsigned int>& getIndices(); void setIndices(std::vector<unsigned int> &indices); VAO& getVAO(); }; #endif No newline at end of file
src/gfx/include/gfx/render.hpp +2 −2 Original line number Diff line number Diff line Loading @@ -9,9 +9,9 @@ #include <gfx/shader.hpp> #include <gfx/render.hpp> #include <iostream> #include <vector> Shader create_shader_program(); bool create_buffer(VAO &VAO, VBO &VBO, EBO &EBO); void gfx_draw(Shader &myShader, VAO &VAO, Camera camera, Object object); void gfx_draw(Shader &myShader, Camera camera, Object object); #endif No newline at end of file
src/gfx/src/camera.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -72,11 +72,11 @@ void Camera::turn(float xoffset, float yoffset) setFrontVec(); } void Camera::setSpeed(float dt) void Camera::setStep(float dt) { step = speed * dt; } void Camera::setSpeedMultiplier(float multiplier) void Camera::setSpeed(float multiplier) { speed = multiplier; } Loading
src/gfx/src/object.cpp +22 −2 Original line number Diff line number Diff line Loading @@ -2,7 +2,25 @@ #include <vector> Object::Object(glm::vec3 position, std::vector<float> &_vertices, std::vector<unsigned int> &_indices) : positionVec{position}, vertices{_vertices}, indices{_indices} {} positionVec{position}, vertices{_vertices}, indices{_indices} { buffer_object(); } bool Object::buffer_object() { _VAO.Bind(); _VBO.Bind(); _EBO.Bind(); _VBO.SendData(getVertices()); _EBO.SendData(getIndices()); _VAO.LinkVBO(_VBO); // Either unbind all three or none, otherwise no cube _VAO.Unbind(); _VBO.Unbind(); _EBO.Unbind(); return true; } glm::vec3 Object::getPosition() { return positionVec; } void Object::setPosition(glm::vec3 new_pos) { positionVec = new_pos; } Loading @@ -12,3 +30,5 @@ void Object::setVertices(std::vector<float> &new_vertices) { vertices = new_vert std::vector<unsigned int>& Object::getIndices() { return indices; } void Object::setIndices(std::vector<unsigned int> &new_indices) { indices = new_indices; } VAO& Object::getVAO() { return _VAO; } No newline at end of file