diff --git a/src/presenter.cpp b/src/presenter.cpp index 584b0a280cb3c6488a554ba18b1cec950b6f35dd..66d65174e1ef18a775a407cf82d492bc8974109f 100644 --- a/src/presenter.cpp +++ b/src/presenter.cpp @@ -17,48 +17,54 @@ void Presenter::initialize() { osi::presenters()->push_back<com::Folder>("maker")->push_back<com::Link>(self_name() + ".link", this); - gfx::object_system()->push_frame_back( - gfx::object_system()->insert_object( - { "grid" }, - gfx::shader_generators()->insert_shader_forward_varying_color(), - gfx::buffer_generators()->insert_procedural_grid() - ), - grid_frame() - ); + // gfx::object_system()->push_frame_back( + // gfx::object_system()->insert_object( + // { "grid" }, + // gfx::shader_generators()->insert_shader_forward_varying_color(), + // gfx::buffer_generators()->insert_procedural_grid() + // ), + // grid_frame() + // ); // --- BEGIN test_box --- + auto shader = gfx::shader_system()->insert_shader("my_shader", gfx::Shader::Pipeline::FORWARD, {"shaders"}); + auto color = shader->insert<gfx::Shader::MyConstant<vec3>>(vec3{0, 0, 1}); + auto master = shader->find<gfx::Shader::MasterNode>(); + shader->connect(master, 0, color, 0); + com::Folder* const test_box = gfx::object_system()->insert_object( { "maker", "test_box" }, - gfx::shader_generators()->insert_shader_forward_uniform_color(), + // gfx::shader_generators()->insert_shader_forward_uniform_color(), + shader, gfx::buffer_generators()->insert_procedural_box_solid({ 0.5f, 0.5f, 0.5f } , "test_box", { "maker" }) ); gfx::object_system()->push_frame_back( test_box , root()->push_back<com::Folder>("test_box")->push_back<com::Frame>() ); - gfx::object_system()->get_uniforms(test_box)->push_back<com::FileVec3>("material_ambient_color", vec3{ 0.75f, 0.75f, 0 }); + // gfx::object_system()->get_uniforms(test_box)->push_back<com::FileVec3>("material_ambient_color", vec3{ 0.75f, 0.75f, 0 }); // The second instance - com::Frame* const frame2 = root()->push_back<com::Folder>("test_box_2")->push_back<com::Frame>(); - frame2->move_origin({ 0.5f, 0, 1.5f }); - gfx::object_system()->push_frame_back(test_box, frame2); + // com::Frame* const frame2 = root()->push_back<com::Folder>("test_box_2")->push_back<com::Frame>(); + // frame2->move_origin({ 0.5f, 0, 1.5f }); + // gfx::object_system()->push_frame_back(test_box, frame2); // --- END test_box --- // --- BEGIN directional light --- - com::Frame* const frame_light = root()->push_back<com::Folder>("directional_light")->push_back<com::Frame>(); - com::Folder* const dir_light = gfx::light_system()->insert_light<gfx::DirectionalLight>( - { "global", "directional" }, - frame_light, - vec4{ 0.75f, 0.75f, 0.75f, 1 } - ); + // com::Frame* const frame_light = root()->push_back<com::Folder>("directional_light")->push_back<com::Frame>(); + // com::Folder* const dir_light = gfx::light_system()->insert_light<gfx::DirectionalLight>( + // { "global", "directional" }, + // frame_light, + // vec4{ 0.75f, 0.75f, 0.75f, 1 } + // ); // --- END directional light --- - gfx::object_system()->insert_light(test_box, dir_light); - gfx::light_system()->insert_shadow_caster(dir_light, test_box); + // gfx::object_system()->insert_light(test_box, dir_light); + // gfx::light_system()->insert_shadow_caster(dir_light, test_box); } void Presenter::release()