From d6e2dbdc02273cfaaa175eb6c29296ea2f094b26 Mon Sep 17 00:00:00 2001 From: Filip Vincze <vincze.filip@gmail.com> Date: Tue, 3 Dec 2024 20:59:13 +0100 Subject: [PATCH] remove print from presenter --- src/presenter.cpp | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) diff --git a/src/presenter.cpp b/src/presenter.cpp index 5474944..41b286d 100644 --- a/src/presenter.cpp +++ b/src/presenter.cpp @@ -7,8 +7,6 @@ #include <osi/index.hpp> #include <iostream> #include <fstream> -#include <glm/gtx/string_cast.hpp> -#include <gfx/ui/handlers.hpp> namespace mak { @@ -69,8 +67,6 @@ void Presenter::initialize() init_scene4(ui_camera); init_3d_ui(object_camera); - print_tree(*ui_system()->uis(), std::cout); - ui_system()->set_current_scene("scene1"); @@ -95,8 +91,6 @@ void Presenter::initialize() //gfx::light_system()->insert_shadow_caster(dir_light, test_box); // print_tree(*gfx::root(), std::cout); // print_tree(*mak::root(), std::cout); - std::cout << glm::to_string(gfx::camera_system()->active_camera()->bottom_left_absolute()) << std::endl; - std::cout << glm::to_string(gfx::camera_system()->active_camera()->top_right_absolute()) << std::endl; } void Presenter::init_scene1(Camera* camera) { @@ -112,11 +106,11 @@ void Presenter::init_scene1(Camera* camera) { auto* slider = ui_system()->insert_element<Slider>("slider", scene1, scene1_default_layer, vec2i{20.0f, 200.0f}, VERTICAL); auto* h_slider = ui_system()->insert_element<Slider>("h_slider", scene1, scene1_default_layer, vec2i{200.0f, 20.0f}, HORIZONTAL); auto* progress_bar = ui_system()->insert_element<ProgressBar>("progress_bar", scene1, scene1_default_layer, vec2i{200.0f, 20.0f}, 0.4f); - Button* button1 = ui_generators()->create_ui_button("ui_elem1", vec2i{100, 50}, scene1, scene1_layer1, "button1"); + Button* button1 = ui_generators()->create_ui_button("ui_elem1", vec2i{100, 50}, nullptr, scene1, scene1_layer1, "button1"); button1->register_handler(buffer_handler); button1->get_transform()->set_anchor(0.7f, 0.2f, 0.1f, 0.1f); button1->request_fonts_to_load("OpenSans", 48U, false, false); - Button* button2 = ui_generators()->create_ui_button("ui_elem2", vec2i{100,100}, scene1, scene1_default_layer, "button2"); + Button* button2 = ui_generators()->create_ui_button("ui_elem2", vec2i{100,100}, nullptr, scene1, scene1_default_layer, "button2"); button2->request_fonts_to_load("OpenSans", 48U, false, false); auto* list_box = ui_system()->insert_element<ListBox>("list_box", scene1, scene1_default_layer, vec2i(100, 300), vec2i(100, 30)); @@ -242,11 +236,11 @@ void Presenter::init_scene4(Camera* camera) ui_system()->assign_camera_to_scene(scene4, camera, false); auto* scene4_default_layer = ui_system()->get_default_scene_layer(scene4); - Button* button3 = ui_generators()->create_ui_button("ui_elem3", vec2i{100, 50}, scene4, scene4_default_layer, "button3"); - Button* button4 = ui_generators()->create_ui_button("ui_elem4", vec2i{100, 50}, scene4, scene4_default_layer, "button4"); - Button* button5 = ui_generators()->create_ui_button("ui_elem5", vec2i{100, 50}, scene4, scene4_default_layer, "button5"); - Button* button6 = ui_generators()->create_ui_button("ui_elem6", vec2i{100, 50}, scene4, scene4_default_layer, "button6"); - Button* button7 = ui_generators()->create_ui_button("ui_elem7", vec2i{100, 50}, scene4, scene4_default_layer, "button7"); + Button* button3 = ui_generators()->create_ui_button("ui_elem3", vec2i{100, 50}, nullptr, scene4, scene4_default_layer, "button3"); + Button* button4 = ui_generators()->create_ui_button("ui_elem4", vec2i{100, 50}, nullptr, scene4, scene4_default_layer, "button4"); + Button* button5 = ui_generators()->create_ui_button("ui_elem5", vec2i{100, 50}, nullptr, scene4, scene4_default_layer, "button5"); + Button* button6 = ui_generators()->create_ui_button("ui_elem6", vec2i{100, 50}, nullptr, scene4, scene4_default_layer, "button6"); + Button* button7 = ui_generators()->create_ui_button("ui_elem7", vec2i{100, 50}, nullptr, scene4, scene4_default_layer, "button7"); button3->get_transform()->set_anchor(0.001f, 0.001f, 1.f, .8f); button4->get_transform()->set_anchor(1.f, .8f, 0.001f, 0.001f); button5->get_transform()->set_anchor(0.001f, .8f, 1.f, 0.001f); -- GitLab